Ubisoft

AAA game development

SeniorNarrativeSystemsProgrammer

Malmö, Skåne County, Sweden FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Senior Narrative Systems Programmer at Ubisoft. Skills: C++, Narrative systems, Game engine development. Design, implement, and iterate on new and existing narrative systems, pipelines and tools. Engage in the development of the game engine used by multiple game projects simultaneously”

What You'll Achieve.

Deliver high quality realization, in-game cinematics and dialogs

Industry & Context.

AAA game development
Problems you'll solve

Find solutions to mitigate delays or blockers

What They're Looking For.

Must Have

Extensive experience and knowledge in C++, Basic understanding of localization, narrative pipelines, and handling data through build systems, Ability to break down work in sequential steps, Experience working with large and complex codebase, Ability to accurately predict task duration, understand dependencies, raise potential roadblocks and prioritize work, Knowledge and experience in full AAA production game cycle

Nice to Have

Experience as tools / narrative systems programmer is not required

What You'll Do.

and iterate on new and existing narrative systems

Engage in the development of the game engine used by multiple game projects simultaneously

Be responsible for analysis & optimisation of code performance for different hardware architectures for the different consoles

Anticipate & raise possible risks and find solutions to mitigate delays or blockers

Document work to foster knowledge on how to use new systems and functionalities

How You'll Work.

Team & Collaboration

Working in collaboration with other programmers on the team and cross-functional teams within the project; Interacting with people from many other disciplines; Communicate within cross-functional teams to ensure good collaboration; Provide constructive feedback and meaningful support to colleagues

Communication Scope

Effective communication skills with both technical and non-technical stakeholders, tailored to the audience and international environment

Process & Methodology

Ability to break down work in sequential steps, Ability to accurately predict task duration, understand dependencies, raise potential roadblocks and prioritize work

Full Job Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward. What You’ll Do * Design, implement, and iterate on new and existing narrative systems, pipelines and tools, including but not limited to: * Sequence Editor. * Sequence generation through Genie. * Localization and audio collaboration through Oasis. * VHQ Cinematics for marketing and brand. * Dialogue editors. *

Free ATS check

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