Scopely
video game
VFXArtist-MonopolyGO!
Neural analysis suggests this role is
optimal for Mid candidates.
“VFX Artist - Monopoly GO! at Scopely. Skills: VFX creation in Unity, particle systems, shader effects, animation, 2D texturing, 3D modeling. Create VFX in Unity using particle systems, shader effects, and animations. Integrate VFX directly into features or environments”
What You'll Achieve.
helping bring new features to life; ensure the features we build look and feel their absolute best; emphasizing key gameplay moments through impactful visual effects; push the visual quality of our game even further; raise the quality bar
Industry & Context.
Excellent problem-solving skills
What They're Looking For.
Must Have
2+ years of experience in mobile game development, Proficiency in Unity, including asset importing, particle systems, animation workflows, UI/sprite/canvas systems, and material setup, Proficiency in 2D texturing (Photoshop), Experience in 3D modeling (3ds Max, Maya, Blender, etc.), Communication and collaboration skills, with the ability to work effectively in an agile team environment, Solid understanding of animation principles and timing, Excellent problem-solving skills and the ability to work independently while taking ownership of tasks
Nice to Have
Curiosity on using IA tools to improve your day by day workflow and productivity, Experience creating preview sequences and animations in After Effects or similar tools, Previously worked on or have a portfolio featuring stylized or cartoon-style effects, Passionate about video games and stay up to date with new techniques and workflows in the industry
What You'll Do.
Create VFX in Unity using particle systems
Integrate VFX directly into features or environments
Align with game designers
and art leads to create assets according to requirements and iterate based on feedback
Maintain the consistent visual style of the game while ensuring all assets are optimized for mobile devices
and concerns clearly to production and leadership
How You'll Work.
Team & Collaboration
Collaborating alongside animation and integration artists; working closely as a team; collaborating closely with Technical and Integration Artists or developers; Collaborate with other art disciplines when bringing features to life, offering technical support and expertise when needed; ability to work effectively in an agile team environment
Communication Scope
communication and collaboration skills; Communicate updates, blockers, and concerns clearly to production and leadership
Full Job Description
Scopely is looking for a VFX Artist to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis! Our Art team is looking for a new VFX Artist to join us. As a VFX Artist, you will be a key player in the creative process, helping bring new features to life and working closely as a team to ensure the features we build look and feel their absolute best. Your everyday challenges will include collaborating alongside animation and integration artists, making different types of sequences more appealing to players, and emphasizing key gameplay moments through impactful visual effects. You will help push the visual quality of our game even further — not only by maintaining our established standards, but by continuously innovating and creating new types of effects to raise the quality bar. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You'll Do Create VFX in Unity using particle systems, shader effects, and animations Integrate VFX directly into features or environments, collaborating closely with Technical and Integration Artists or developers Align with game designers, feature owners, and art leads to create assets according to requirements and iterate based on feedback Maintain the consistent visual style of the game while ensuring all assets are optimized for mobile devices Collaborate with other art disciplines when bringing features to life, offering technical support and expertise when needed Communicate updates, blockers, and concerns clearly to production and leadership What We're Looking For 2+ years of
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