Keywords Studios

Game Development

VFXArtist-GameSim-TalentPipeline

CA$65–70k Remote FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“VFX Artist - GameSim - Talent Pipeline at Keywords Studios. Skills: Real-time VFX, In-engine implementation, VFX optimization. Create real-time visual effects. Implement effects in-engine”

Industry & Context.

Game Development
Problems you'll solve

Problem-solving ability; Troubleshoot VFX issues

What They're Looking For.

Must Have

5+ years VFX Artist experience, At least one shipped game title, End-to-end real-time VFX workflow experience, Unreal Engine 4 or 5 experience, Working knowledge of Niagara, Particle animation fundamentals, Understanding of natural energies, Material and texture creation skills, Ability to create clean material graphs, Demonstrated understanding of real-time VFX optimization, Ability to balance visual impact, Clear written updates, Verbal communication, Documentation, Actionable feedback, Interpret vague creative direction, Experience mentoring artists, Experience guiding artists, Comfortable collaborating across disciplines

Nice to Have

Portfolio examples showing improvement, Portfolio examples demonstrating consistent style, Portfolio examples showing pipeline improvements, Portfolio examples balancing quality with performance

What You'll Do.

Create real-time visual effects

Implement effects in-engine

Build high-quality effects

Create supporting assets

Maintain material graphs

Maintain Niagara systems

Maintain naming conventions

Maintain reusable effect setups

Use software as needed

Work with material setups

Work with scripting hooks

Work with animation events

Work with gameplay triggers

Troubleshoot VFX issues

Own VFX optimization fundamentals

Ensure effects are readable

Ensure effects are performant

Align effects with gameplay needs

Align effects with art direction

Align effects with timing

Align effects with mood

Align effects with player feedback

Review work from artists

Provide constructive feedback

Provide actionable feedback

Maintain a consistent quality bar

Support short-term planning

Break down VFX requests

Identify production risks

Collaborate with Designers

Collaborate with Concept Artists

Collaborate with Art Directors

Collaborate with Technical Artists

Collaborate with Engineers

Collaborate with Animators

Collaborate with Audio Designers

Collaborate with Producers

Support client-facing communication

Align on expected outcomes

Contribute to VFX workflow improvements

Contribute to reusable templates

Contribute to documentation

Contribute to libraries

Contribute to naming standards

Contribute to scalability rules

How You'll Work.

Team & Collaboration

Cross-discipline collaboration; Work with design; Work with engineering; Work with technical art; Work with production; Work with art direction

Communication Scope

Written updates; Verbal communication; Actionable feedback; Client communication

Process & Methodology

Task priorities, Dependencies, Definitions of done

Full Job Description

[GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL! **Talent Pipeline Posting Notice** Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. We are looking for a **VFX Artist** with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration. Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work. This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities. This role offers flexible work options, including remote, hybrid or in-office arrangements. ### Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay, environments, cinematics, atmosphere, com

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