Keywords Studios
Game Development
VFXArtist-GameSim-TalentPipeline
Neural analysis suggests this role is
optimal for Mid+ candidates.
“VFX Artist - GameSim - Talent Pipeline at Keywords Studios. Skills: Real-time VFX, In-engine implementation, VFX optimization. Create real-time visual effects. Implement effects in-engine”
Industry & Context.
Problem-solving ability; Troubleshoot VFX issues
What They're Looking For.
Must Have
5+ years VFX Artist experience, At least one shipped game title, End-to-end real-time VFX workflow experience, Unreal Engine 4 or 5 experience, Working knowledge of Niagara, Particle animation fundamentals, Understanding of natural energies, Material and texture creation skills, Ability to create clean material graphs, Demonstrated understanding of real-time VFX optimization, Ability to balance visual impact, Clear written updates, Verbal communication, Documentation, Actionable feedback, Interpret vague creative direction, Experience mentoring artists, Experience guiding artists, Comfortable collaborating across disciplines
Nice to Have
Portfolio examples showing improvement, Portfolio examples demonstrating consistent style, Portfolio examples showing pipeline improvements, Portfolio examples balancing quality with performance
What You'll Do.
Create real-time visual effects
Implement effects in-engine
Build high-quality effects
Create supporting assets
Maintain material graphs
Maintain Niagara systems
Maintain naming conventions
Maintain reusable effect setups
Use software as needed
Work with material setups
Work with scripting hooks
Work with animation events
Work with gameplay triggers
Troubleshoot VFX issues
Own VFX optimization fundamentals
Ensure effects are readable
Ensure effects are performant
Align effects with gameplay needs
Align effects with art direction
Align effects with timing
Align effects with mood
Align effects with player feedback
Review work from artists
Provide constructive feedback
Provide actionable feedback
Maintain a consistent quality bar
Support short-term planning
Break down VFX requests
Identify production risks
Collaborate with Designers
Collaborate with Concept Artists
Collaborate with Art Directors
Collaborate with Technical Artists
Collaborate with Engineers
Collaborate with Animators
Collaborate with Audio Designers
Collaborate with Producers
Support client-facing communication
Align on expected outcomes
Contribute to VFX workflow improvements
Contribute to reusable templates
Contribute to documentation
Contribute to libraries
Contribute to naming standards
Contribute to scalability rules
How You'll Work.
Team & Collaboration
Cross-discipline collaboration; Work with design; Work with engineering; Work with technical art; Work with production; Work with art direction
Communication Scope
Written updates; Verbal communication; Actionable feedback; Client communication
Process & Methodology
Task priorities, Dependencies, Definitions of done
Full Job Description
[GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL! **Talent Pipeline Posting Notice** Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. We are looking for a **VFX Artist** with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration. Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work. This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities. This role offers flexible work options, including remote, hybrid or in-office arrangements. ### Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay, environments, cinematics, atmosphere, com
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