Blackbird Interactive
Games
UI/UXDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“UI/UX Designer at Blackbird Interactive. Skills: UI/UX design, Game design, Platform adaptation. Adapt existing UI and UX systems for new. Preserve core gameplay workflows”
Industry & Context.
Problem-solving skills; Usability challenges
Legally eligible to work in Canada, Reside within Canada
What They're Looking For.
Must Have
3 years of professional experience in UI/UX design for games, Experience designing interfaces for complex gameplay systems, Understanding of information hierarchy, Understanding of readability, Understanding of usability, Understanding of accessibility, Understanding of interaction design principles, Familiarity with industry-standard design tools, Understanding of controller-first UX patterns, Understanding of navigation flows, Understanding of platform-specific user expectations, Ability to work independently, Ability to manage tasks, Ability to iterate on feedback, Collaboration and communication skills
Nice to Have
Experience working on game ports, Experience working on game remasters, Experience working on platform adaptations, Interest in accessibility, Interest in usability, Interest in player comfort, Experience designing UI for simulation games, Experience designing UI for strategy games, Experience designing UI for management games, Experience designing UI for systems-heavy games, Background in visual design, Background in typography, Background in iconography, Background in information visualization, Experience conducting user testing, Experience applying user testing findings, Familiarity with console user experience considerations, Familiarity with PC user experience considerations, Familiarity with cross-platform user experience considerations
What You'll Do.
Adapt existing UI and UX systems for new
Preserve core gameplay workflows
Preserve player expectations
Review existing interfaces
Identify opportunities to improve navigation
Identify opportunities to improve readability
Identify opportunities to improve accessibility
Identify opportunities to improve user experience
Design interface layouts
Support new input methods
Support platform-specific interaction patterns
Identify UX friction points
Develop solutions to improve clarity
Develop solutions to improve usability
Develop solutions to improve player comfort
Maintain consistency with visual style
Maintain consistency with information hierarchy
Maintain consistency with interaction patterns
Participate in reviews
Participate in playtests
Participate in usability evaluations
Refine designs using player feedback
Advocate for usability
Advocate for accessibility
Advocate for player-centered design
How You'll Work.
Team & Collaboration
Design, art, engineering, production; Cross-functional teams
Communication Scope
Communicate design intent
Full Job Description
## Description Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced UI/UX Designer to help adapt a large, established simulation game to new platforms and display environments. This role focuses on designing and refining user experiences that feel intuitive, readable, and natural on the target platform while preserving the depth and functionality of the original game. You’ll work closely with design, art, engineering, and production to evaluate existing interfaces, identify opportunities for improvement, and create solutions that support new input methods, screen sizes, and player expectations. The role requires a strong understanding of user-centered design principles, information hierarchy, and accessibility, with a focus on translating a PC-first experience into one that feels native to its new platform. If you enjoy solving usability challenges, reimagining complex interfaces, and improving how players interact with games, this role could be a great fit for you! ## Responsibilities Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns Identify UX friction points introduced by
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