Gravity Well
video games
UI/UXArtist
Neural analysis suggests this role is
optimal for Mid+ candidates.
“UI/UX Artist at Gravity Well. Skills: UI/UX Artist, visual design, user experience flow, information organization, graphic design. Create the look and feel of the game’s user interface including composition, visual hierarchy, typography, color and animation. Support development by designing menus, interaction flows from wireframes, and storyboards to in-game implementation”
What You'll Achieve.
Create satisfying and compelling experiences for players
Industry & Context.
paid test as part of the interview process
What They're Looking For.
Must Have
Prior game development experience is required, portfolio samples that show shipped or production-ready game UI/UX implementation, communication skills
Nice to Have
Advanced visual design sensibilities with expert-level understanding of composition, typography, readability, and interactive UI design for games, Exceptional understanding of what drives good UX and an intuitive player experience, Experience creating compelling transitions and animations within the context of UI, The ability to work autonomously and iterate from initial sketches/comps to final implementation, A collaborative nature that both takes and plusses the direction given, Experience with Unreal Engine is beneficial, Familiarity with Unreal Engine (UMG) workflows
What You'll Do.
Create the look and feel of the game’s user interface including composition
Support development by designing menus
interaction flows from wireframes
and storyboards to in-game implementation
Create satisfying and compelling experiences for players through the organizing and structuring of information within the interface to make it easy for players to find what they need
Help make strategic UI design and UX decisions
from launching the game through until the end of a session
How You'll Work.
Team & Collaboration
Work together with designers, artists, engineers, and other relevant stakeholders to develop game features through the lens of the end user experience
Communication Scope
communication skills
Full Job Description
Note: We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain. Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team. Gravity Well is looking for a skilled UI/UX Artist with a passion for creating highly intuitive and visually compelling UI for video games. Do you geek out on graphic design? Do you find yourself analyzing the user experience flow and information organization of every game you play or website you visit? Then we want you! At Gravity Well, we prioritize the player experience and place a high value on exceptional visuals. What You'll Do: Create the look and feel of the game’s user interface including composition, visual hierarchy, typography, color and animation. Support development by designing menus, interaction flows from wireframes, and storyboards to in-game implementation. Experience with Unreal Engine is beneficial. Create satisfying and compelling experiences for players through the organizing and structuring of information within the interface to make it easy for players to find what they need. Work together with designers, artists, engineers, and other relevant stakeholders to develop game features through the lens of the end user experience. Help make strategic UI design and UX decisions, from launching the game through until the end of a session. Ideally You'll Have: Advanced visual design sensibilities with expert-level understanding of composition, typography, readability, and interactive UI design for games. Prior game development experience is required, supported by portfolio sampl
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