Jagex
Gaming
UIEngineerRuneScape:Dragonwilds
“UI Engineer - RuneScape: Dragonwilds at Jagex. Skills: UI Engineering, Unreal Engine, UMG, MVVM, Blueprint/C++ integration, Gameplay systems integration. Build gameplay-facing UI in Unreal using UMG, Common UI, and MVVM where appropriate.. Create reusable widgets, frameworks, data flows, and tools that help designers iterate quickly.”
What You'll Achieve.
deliver new features; modernise existing UI; create robust patterns that help the team build scalable, performant interfaces with confidence; shape how complex gameplay systems are surfaced to players; define the technical foundations that make UI reliable, maintainable, and effective in a networked multiplayer environment; help designers iterate quickly
Industry & Context.
Debug UI, input, replicated state, and edge cases across core game flows.
permanent right to work in the UK, unable to provide or take over visa sponsorship for this position, either now or in the future, Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
What They're Looking For.
Must Have
Solid experience with Unreal Engine development., Knowledge of UMG, Slate fundamentals, Blueprint/C++ integration, and the Unreal gameplay framework., Demonstrable experience integrating UI with GAS or similarly complex gameplay and state systems., Understanding of ViewModel usage, separation of concerns, and maintainable UI architecture., Track record of refactoring inherited UI codebases and improving technical structure., experience working on multiplayer games., permanent right to work in the UK
Nice to Have
Experience with Unreal Viewmodel/MVVM plugin in production is a benefit, Experience with Common UI, input routing, platform UX, and UI tooling is a benefit
What You'll Do.
Build gameplay-facing UI in Unreal using UMG
and MVVM where appropriate.
Create reusable widgets
and tools that help designers iterate quickly.
Connect UI to gameplay systems
Refactor legacy UI into cleaner
production-ready systems.
Work with designers and UX to turn player-facing goals into practical Unreal solutions.
and multiplayer-safe under complex gameplay conditions.
and edge cases across core game flows.
Help set UI engineering standards for architecture
and Blueprint/C++ usage
How You'll Work.
Team & Collaboration
work closely with designers, gameplay engineers, and UX; collaborating and sharing openly
Communication Scope
sharing openly
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