Keywords Studios

Gaming

UE关卡艺术家/Unity关卡艺术家

$220–350k ~AI est. Beijing, Beijing, China FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“UE关卡艺术家/Unity关卡艺术家 at Keywords Studios. Skills: Level design, Unity, Unreal Engine 5, 3D modeling. Build immersive game environments. Dress immersive game environments”

What You'll Achieve.

Deliver with high quality; Deliver within schedule; Ensure high-quality gameplay experience

Industry & Context.

Gaming
Problems you'll solve

Problem-solving; Analytical skills; Troubleshoot technical issues; Solve bugs

What They're Looking For.

Must Have

3+ years relevant industry experience, Written and verbal English communication skills, Proficiency in Unity or Unreal Engine 5, Understanding of game design principles, Understanding of gameplay mechanics, Understanding of proportion, Understanding of scale, Understanding of perspective, Understanding of lighting, Understanding of color theory, 3D modeling skills in Maya/Max, Texturing skills in Substance Painter, Understanding modular kit design, Ability to break down concept art, Excellent problem-solving skills, Excellent analytical skills, Effective time management skills

Nice to Have

UE5 Nanite experience, UE5 Lumen experience, UE5 PCG experience, ZBrush knowledge, Speedtree knowledge, World Machine knowledge, Trim textures knowledge, UDIMs knowledge, Houdini workflow experience, Houdini Engine workflow experience, Blueprint development capabilities, Material creation experience, Shader creation experience, C# scripting knowledge, Python scripting knowledge, Technical Artist background, Photogrammetry project experience, Open-world project experience, Console platform development experience, International AAA project experience

What You'll Do.

Build immersive game environments

Dress immersive game environments

Support gameplay experience

Understand game design documentation

Interpret game design documentation

Align with visual references

Align with artistic direction

Collaborate with internal teams

Discuss level content

Define task priorities

Provide production planning

Provide time estimates

Organize modeling requirements

Organize texturing requirements

Follow up on production progress

Integrate assets into level

Integrate textures into level

Enhance visual quality

Enhance artistic atmosphere

Ensure levels are visually compelling

Ensure levels are engaging

Meet technical requirements

Meet performance optimization

Ensure high-quality gameplay experience

Create level art documentation

Maintain level art documentation

Create technical specifications

Maintain technical specifications

Solve technical issues

Solve bugs related to level implementation

How You'll Work.

Team & Collaboration

Work with Game Designers; Work with Art Director; Work with internal Artists; Work with Project Managers; Work with Technical Artists

Communication Scope

English communication

Process & Methodology

Production planning, Time estimates

Full Job Description

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule. UE/Unity 关卡美术师负责构建和布置沉浸式游戏环境和关卡,以支持游戏体验。他们与客户方的游戏设计师、艺术总监以及我们内部的艺术团队、项目经理和技术美术师展开密切的合作,以确保准时、高质量地实现客户的需求。 ### **Duties and Responsibilities** 1. Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction 充分理解游戏设计文档,感受游戏的环境、目标、氛围、故事和风格,以创建游戏关卡,遵循视觉参考和艺术风格的设定 2. Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates 与内部团队各方共同讨论关卡内容,并按优先级制作工作计划和估时 3. Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams 对关卡负责,整理建模和贴图的需求,并与内部团队一起跟进工作进度和质量 4. Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product 将资产和贴图整合到关卡中以提升产品整体的画面效果与艺术氛围 5. Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization 确保关卡有吸引力、挑战性和视觉感染力,同时遵守性能和优化等方面的技术要求 6. Playtest and refine the levels to ensure a high-quality gameplay experience for the players 对关卡进行试玩测试和改进,以确保给玩家带来高质量的游戏体验 7. Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation 制作与维护关卡设计的文档与规范,解决相关技术问题与bug **Requirements** 1. More than 3 years of relevant industry experience, with strong written and verbal English communication skills 3年以上相关领域工作经验,拥有优秀的英文书面和口语表达能力 2. Proficiency in industry-stand

Free ATS check

Applying for this UE关卡艺术家/Unity关卡艺术家 role?

Most applicants get filtered before a human reads their resume. See if yours makes the cut.

ANONYMOUS · UNFILTERED

What do employees actually say about Keywords Studios?

Real rants from real employees. Read before you apply.

Read Company Rants →