Atomic Theory
game development
ToolsEngineer
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Tools Engineer at Atomic Theory. Skills: CI/CD, Automation, Tooling, Build Maintenance. Establish and enforce best practices for source control. Design and implement continuous integration and deployment pipelines”
What You'll Achieve.
ensure high-quality, efficient delivery; ensure a smooth development experience for the team
Industry & Context.
Problem Solving; Ability to diagnose and resolve complex build and pipeline issues quickly
What They're Looking For.
Must Have
scripting skills (Python, Bash, etc. ), experience with CI/CD tools, game or simulation testing environments, communication skills to work with engineers, designers, and producers, Ability to diagnose and resolve complex build and pipeline issues quickly, communication skills, work collaboratively with engineers, designers, producers, and project leads, Curiosity and eagerness to learn new technologies, engines, and practices
Nice to Have
Familiarity with game engines and their build pipelines, Understanding of Entity Component System architectures (e. g. , Flecs), Experience with containerization or cloud infrastructure for simulation hosting
What You'll Do.
Establish and enforce best practices for source control
Design and implement continuous integration and deployment pipelines
Develop tooling for simulation command injection
Resolve compilation issues and maintain build systems
integrating testable workflows into the development lifecycle
How You'll Work.
Team & Collaboration
streamline team collaboration; work with engineers, designers, and producers; work collaboratively with engineers, designers, producers, and project leads
Communication Scope
communication skills to work with engineers, designers, and producers; communication skills and the ability to work collaboratively
Full Job Description
Please note that this is a hybrid position with a mixture of in-office (required) and home-based working (optional). While we welcome all applications, this role does not offer relocation assistance. We encourage applications from candidates who are local to New York State or are able to relocate independently. Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are seeking a Tools & Pipeline Engineer to build the automation infrastructure and development standards for our simulation projects. In this role, you will design and implement CI/CD pipelines, establish development workflows, and standardize collaboration practices to ensure high-quality, efficient delivery. You will be the guardian of the build process and the primary enabler of our simulation testing capabilities. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU’LL DO: - Workflow Standardization: Establish and enforce best practices for source control, pull requests, and project tracking integration to streamline team collaboration. - CI/CD & Automation: Design and implement continuous integration and deployment pipelines to automate testing, building, and artifact management. - Tooling & Injection: Develop tooling
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