Nightdive Studios, Inc.

TechnicalSystemsDesigner

₹35–60L ~AI est. Remote FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Technical Systems Designer at Nightdive Studios, Inc.. Skills: Systems design, Gameplay mechanics, RPG systems. Establish core systems. Establish gameplay mechanics”

What You'll Achieve.

Fulfill shared vision; Prevent production blockers

Industry & Context.

Problems you'll solve

Troubleshoot; Debugging; Optimization; Refinement; Problem-solving

Eligibility Requirements

Indie dev mindset

What They're Looking For.

Must Have

Implement gameplay features directly in-editor using Blueprint scripting, Analyze player-facing mechanics for clarity, balance, and scalability, Troubleshoot and iterate on design-owned systems, Maintain high standards of clean asset organization, naming conventions, versioning, and documentation, Experience designing complex RPG systems and player perks and abilities, Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role, problem-solving skills with the ability to debug, optimize, and refine design logic, Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles, Shipped at least 1 AA+ game

Nice to Have

Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset, Comfort operating in ambiguous and unregimented environments, Likes Sci-Fi and Horror media

What You'll Do.

Establish core systems

Establish gameplay mechanics

Own player progression

Own resource scarcity

Assist enemy behaviors design

Assist auxiliary game systems design

Implement gameplay features

Analyze player-facing mechanics

Troubleshoot design-owned systems

Iterate on design-owned systems

Identify performance issues

Identify logic issues

Maintain asset organization

Maintain naming conventions

Maintain documentation

Provide constructive criticism

Adapt to new workflows

Adapt to new processes

Insert into team gaps

How You'll Work.

Team & Collaboration

Liaise with Design; Liaise with Engineering; Liaise with Animation; Liaise with Audio; Liaise with QA; Work with Designers; Collaborate with team members

Communication Scope

Constructive criticism

Full Job Description

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team. With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you! REPORT STRUCTURE This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers. This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project. ESSENTIAL DUTIES AND RESPONSIBILITIES: Ownership of player progression, combat abilities, resource scarcity, and core RPG systems. Design and prototype puzzles and minigames. Assist the designs of enemy behaviors and auxiliary game systems. Implement gameplay features directly in-editor using Blueprint scripting. Analyze player-facing mechanics for clarity, balance, and scalability across the entire game. Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers. Maintain high standards of clean asset organization, naming conventions, versioning, and documentation. Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues. Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate

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