Atari, Inc.
TechnicalSystemsDesigner
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Technical Systems Designer at Atari, Inc.. Skills: Systems design, Gameplay mechanics, RPG systems. Establish core systems. Establish gameplay mechanics”
What You'll Achieve.
Fulfill shared vision of the project; Prevent production blockers
Industry & Context.
Troubleshoot; Debugging; Optimize; Refine design logic; Identify performance issues; Identify UX issues; Identify logic issues
What They're Looking For.
Must Have
Implement gameplay features directly in-editor using Blueprint scripting, Analyze player-facing mechanics for clarity, balance, and scalability, Troubleshoot and iterate on design-owned systems, Maintain high standards of clean asset organization, naming conventions, versioning, and documentation, Be highly collaborative with other team members, Provide timely and constructive criticism, Respond well to feedback and constructive criticism, Quickly iterate on assets and systems, Be self-motivated and highly adaptable to new workflows and processes, Willing to learn new skills and insert into gaps within the team structure
Nice to Have
Experience designing complex RPG systems, Experience designing player perks and abilities, Experience as a Technical Designer, Experience as a Systems Designer, Experience as a Gameplay Designer, Problem-solving skills, Ability to debug design logic, Ability to optimize design logic, Ability to refine design logic, Experience working on FPS titles, Experience working on immersive sim titles, Experience working on roguelike titles, Experience working on systems-heavy action titles, Shipped at least 1 AA+ title, Eager to take ownership over features and systems, See features and systems through to completion, Likes Sci-Fi media, Likes Horror media
What You'll Do.
Establish core systems
Establish gameplay mechanics
Ownership of player progression
Ownership of combat abilities
Ownership of resource scarcity
Ownership of core RPG systems
Assist designs of enemy behaviors
Assist designs of auxiliary game systems
Implement gameplay features
Analyze player-facing mechanics
Troubleshoot design-owned systems
Iterate on design-owned systems
Identify performance issues
Identify logic issues
Maintain asset organization
Maintain naming conventions
Maintain documentation
Provide constructive criticism
Adapt to new workflows
Adapt to new processes
Insert into team gaps
How You'll Work.
Team & Collaboration
Working with a lean team; Liaising with Design; Liaising with Engineering; Liaising with Animation; Liaising with Audio; Liaising with QA; Collaborative with team members
Communication Scope
Constructive criticism
Full Job Description
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team. With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we’d love to hear from you! REPORT STRUCTURE This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers. This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project. ESSENTIAL DUTIES AND RESPONSIBILITIES: Ownership of player progression, combat abilities, resource scarcity, and core RPG systems. Design and prototype puzzles and minigames. Assist the designs of enemy behaviors and auxiliary game systems. Implement gameplay features directly in-editor using Blueprint scripting. Analyze player-facing mechanics for clarity, balance, and scalability across the entire game. Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers. Maintain high standards of clean asset organization, naming conventions, versioning, and documentation. Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues. Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate
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