Climax Studios

Tech / AI / Software

Technical/SeniorTechnicalDesigner-MPG-FullyremotefromtheUKortheEU

United Kingdom FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Technical / Senior Technical Designer - MPG - Fully remote from the UK or the EU at Climax Studios. Skills: Technical design, Scripting, Level design, Gameplay implementation, Scalable solutions. Implementing scripted events. Building scalable solutions”

Industry & Context.

Tech / AI / Software
Problems you'll solve

Solid analytical and problem-solving skills; Curiosity to understand how things work; Digest and solve high-level feedback into actionable work

What They're Looking For.

Must Have

A passion for making and playing a broad range of games., Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles., Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation., A proven ability to work collaboratively across disciplines and communicate effectively using technical language., Solid analytical and problem-solving skills, driven by a curiosity to understand how things work., Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably., Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language.

Nice to Have

Experience working on a shipped multiplayer game from pre-production through to launch., Experience working in a generalist role across all facets of game design., Experience with meta or monetisation mechanisms for Free-to-Play design., Experience designing games for console and/or PC platforms., Experience in UI/UX design., Experience using UEFN/Verse/Scene Graph.

What You'll Do.

Implementing scripted events

Building scalable solutions

and deliver high-quality gameplay assemblies and playable experiences

and maintain new features and tools before deployment

Working across any stage of a game’s gestation

from concept and prototype to soft launch and live updates

Serving as a technical resource to ensure the provision of tools

and the dissemination of best practices

Testing new features as an experienced user

and suggesting improvements to tools

Prototyping gameplay features

Implementing elements that are complex

or technically challenging

impacting the entire game

Digest and solve high-level feedback into actionable work

Collaborating directly with production to ensure a release-quality standard

How You'll Work.

Team & Collaboration

Work collaboratively across disciplines; Act as a vital interface between our design and engineering teams; Collaborating directly with production

Communication Scope

Excellent verbal, written, and diagrammatic communication skills; Communicate effectively using technical language

Full Job Description

At The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships. Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability. We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience. This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions - all crucial to the gameplay experience. **Requirements** ● A passion for making and playing a broad range of games. ● Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles. ● Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation. ● A proven ability to work collaboratively across disciplines and communicate effectively using technical language. ● Solid analytical and problem-solving skills, driven by a curiosity to understand how things work. ● Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably. ● Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language. **What Would Help** ● Experience working on a shipped multiplayer game from pre-production through to launch. ● Experience working in a generalist role across all facets of game design. ● Experience with meta or monetisation mechanisms for Free-to-Play design. ● Experience designing games for console and/or PC platforms. ● Experience in UI/UX design. ● Experience using UEFN/Verse/Scene Graph. **Your Mission** ● Develop, iterate, and deli

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