Climax Studios
Tech / AI / Software
Technical/SeniorTechnicalDesigner-MPG-FullyremotefromtheUKortheEU
Neural analysis suggests this role is
optimal for Senior candidates.
“Technical / Senior Technical Designer - MPG - Fully remote from the UK or the EU at Climax Studios. Skills: Technical design, Scripting, Level design, Gameplay implementation, Scalable solutions. Implementing scripted events. Building scalable solutions”
Industry & Context.
Solid analytical and problem-solving skills; Curiosity to understand how things work; Digest and solve high-level feedback into actionable work
What They're Looking For.
Must Have
A passion for making and playing a broad range of games., Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles., Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation., A proven ability to work collaboratively across disciplines and communicate effectively using technical language., Solid analytical and problem-solving skills, driven by a curiosity to understand how things work., Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably., Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language.
Nice to Have
Experience working on a shipped multiplayer game from pre-production through to launch., Experience working in a generalist role across all facets of game design., Experience with meta or monetisation mechanisms for Free-to-Play design., Experience designing games for console and/or PC platforms., Experience in UI/UX design., Experience using UEFN/Verse/Scene Graph.
What You'll Do.
Implementing scripted events
Building scalable solutions
and deliver high-quality gameplay assemblies and playable experiences
and maintain new features and tools before deployment
Working across any stage of a game’s gestation
from concept and prototype to soft launch and live updates
Serving as a technical resource to ensure the provision of tools
and the dissemination of best practices
Testing new features as an experienced user
and suggesting improvements to tools
Prototyping gameplay features
Implementing elements that are complex
or technically challenging
impacting the entire game
Digest and solve high-level feedback into actionable work
Collaborating directly with production to ensure a release-quality standard
How You'll Work.
Team & Collaboration
Work collaboratively across disciplines; Act as a vital interface between our design and engineering teams; Collaborating directly with production
Communication Scope
Excellent verbal, written, and diagrammatic communication skills; Communicate effectively using technical language
Full Job Description
At The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships. Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability. We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience. This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions - all crucial to the gameplay experience. **Requirements** ● A passion for making and playing a broad range of games. ● Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles. ● Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation. ● A proven ability to work collaboratively across disciplines and communicate effectively using technical language. ● Solid analytical and problem-solving skills, driven by a curiosity to understand how things work. ● Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably. ● Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language. **What Would Help** ● Experience working on a shipped multiplayer game from pre-production through to launch. ● Experience working in a generalist role across all facets of game design. ● Experience with meta or monetisation mechanisms for Free-to-Play design. ● Experience designing games for console and/or PC platforms. ● Experience in UI/UX design. ● Experience using UEFN/Verse/Scene Graph. **Your Mission** ● Develop, iterate, and deli
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