Ubisoft

Tech / AI / Software

TechnicalArtist[VFX]

Montreal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Technical Artist [VFX] at Ubisoft. Skills: Technical Artist, VFX, Unreal Engine, Niagara. Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay. Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions”

What You'll Achieve.

deliver clear and impactful effects; accelerate iteration

Industry & Context.

Tech / AI / Software

What They're Looking For.

Must Have

hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX, Solid knowledge of Niagara, materials, and shaders, Understanding of performance optimization for real-time and multiplayer games, Ability to work directly in the editor and debug effects in gameplay context, Comfort collaborating across disciplines in a production environment, Ownership mindset and pride in delivering reliable, playable effects, Ability to balance visual quality with technical constraints, Clear communication and documentation skills

Nice to Have

portfolio or project links showcasing your work in Technical Art

What You'll Do.

and maintain real-time VFX systems using Unreal Engine and Niagara

integrated directly into gameplay

and debug visual effects in-editor

in real gameplay conditions

and scalability of VFX across GPU and CPU budgets

Optimize effects using LOD

and instancing strategies

and document VFX pipelines and tools to accelerate iteration

Take end-to-end ownership of VFX systems

from artistic consistency to technical robustness

How You'll Work.

Team & Collaboration

Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects; Comfort collaborating across disciplines in a production environment

Communication Scope

Clear communication

Full Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together. What you’ll do * Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay * Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions * Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects * Own the readability, performance, and scalability of VFX across GPU and CPU budgets * Optimize effects using LOD, pooling, and instancing strategies * Define, improve, and document VFX pipelines and tools to accelerate iteration * Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness ## Qualifications What you bring to the team * Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX * Solid knowledge of Niagara, materials, and shaders * Understanding of performance optimization for real-time and multiplayer games * Ability to work directly in the editor and debug effects in gameplay context * Comfort collaborating across disciplines in a production environment * Ownership mindset and pride in delivering reliable, playable effects * Ability to balance visual quality with technical constraints * Clear communication and documentation skills What to send our way * Your CV highlighting relevant skills and experiences * Optional: a portfolio or project

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