Avalanche Studios Group

Technology

TechnicalArtist[FixedTerm]

$600–850k ~AI est. Stockholm, Sweden TEMPORARY Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Technical Artist [Fixed Term] at Avalanche Studios Group. Skills: Unreal Engine, Shaders, Gameplay systems. Create visual feedback. Create physical feedback”

Industry & Context.

Technology
Problems you'll solve

Solving complex challenges; Problem solving

What They're Looking For.

Must Have

Expert knowledge of Unreal Engine, Proficiency in Python, Experience working with VFX, Experience working with shaders, Experience working with materials, Experience working with destruction, Experience working with procedural workflows, Experience working with gameplay feedback systems, Experience creating 3D art assets, Experience working closely with animators, Understanding animation pipelines, Understanding of traversal systems, Understanding of physical gameplay interactions, Experience working in prototype-driven environments, Experience working in small teams, Experience working in rapid development cycles

Nice to Have

Familiar with Substance Designer & Painter, Understanding of real time rendering, Understanding of PBR

What You'll Do.

Create visual feedback

Create physical feedback

Prototype gameplay systems

Develop gameplay systems

Prototype environmental reactions

Develop environmental reactions

Build destruction setups

Build procedural workflows

Improve gameplay feel

Establish Tech Art pipelines

Contribute creatively

How You'll Work.

Team & Collaboration

Collaborative team; Designers; Programmers; Animators; Art; Engineering; Game design teams

Full Job Description

## Description Avalanche Studios Group and its incubation team are seeking a Tech Artist to join the development of an exciting new game prototype. You will work closely with a focused and collaborative team of designers, programmers, animators, to help shape immersive gameplay experiences from the ground up. This role is centered around creating believable and impactful player interactions, with a particular focus on shaders and behaviors from materials in nature and immersive gameplay systems. You will help bridge the gap between art, technology, and gameplay by translating gameplay features into tactile, visually compelling in-world feedback.  The ideal candidate thrives in creative R&D environments, enjoys solving complex challenges, and is motivated by building new workflows and systems in unexplored territory. This position requires a high level of ownership, initiative, and collaboration, where your ideas and technical creativity will directly influence the player experience. ## What you'll do Create immersive visual and physical gameplay feedback Prototype and develop interactive gameplay systems and environmental reactions Build shaders, VFX, destruction setups, and procedural workflows in Unreal Engine Collaborate with design, animation, engineering, and art to improve gameplay feel and readability Help establish Tech Art pipelines and workflows within a fast-moving incubation team Contribute creatively through rapid iteration, experimentation, and problem solving ## Who you are Expert knowledge of Unreal Engine Proficiency in Python Passionate about gameplay feel, player experience, and believable physical interactions Experience working with VFX, shaders, materials, destruction, procedural workflows, and gameplay feedback systems. Skilled at translating technical systems into intuitive and visually engaging player experiences Good understanding of real time rendering and PBR Familiar with Substance Designer & Painter Motivated to work with realistic visu

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