Sperasoft
gamedev
TechnicalArtist
Neural analysis suggests this role is
optimal for Mid candidates.
“Technical Artist at Sperasoft. Skills: Unreal Engine 5, shader writing, asset optimization, tool development. assist, enhance and streamline asset production. Creating tools for asset management within the engine”
Industry & Context.
problem-solving skills
What They're Looking For.
Must Have
3+ years of relevant experience as a Technical Artist in gamedev, proficiency in Unreal Engine 5, Excellent understanding of Blueprints and Editor Utility Widgets, Basic knowledge of at least one programming language (Python, C#, C++), Experience in writing shaders, e. g. UE4/UE5 Materials system, HLSL, GLSL, etc., Art tools production experience, English level: intermediate or higher
What You'll Do.
enhance and streamline asset production
Creating tools for asset management within the engine
Creating new shaders and updating existing ones
Optimization of assets
and pipelines according to the provided hardware specifications
Bug fixing and troubleshooting technical issues
Preparing documentation for pipelines and tools
How You'll Work.
Team & Collaboration
Working in collaboration with both engineers and artists; Contributing to the team-oriented environment
Communication Scope
English level: intermediate or higher
Full Job Description
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. **Responsibilities:** * Working in collaboration with both engineers and artists to assist, enhance and streamline asset production * Creating tools for asset management within the engine * Creating new shaders and updating existing ones * Optimization of assets, shaders, and pipelines according to the provided hardware specifications * Bug fixing and troubleshooting technical issues * Contributing to the team-oriented environment * Preparing documentation for pipelines and tools **Requirements** * 3+ years of relevant experience as a Technical Artist in gamedev * Strong proficiency in Unreal Engine 5 * Excellent understanding of Blueprints and Editor Utility Widgets * Basic knowledge of at least one programming language (Python, C#, C++) * Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc. * Art tools production experience * Self-motivation, strong problem-solving skills and team-player attitude * English level: intermediate or higher **Benefits** * Competitive remuneration * Projects aligned with your expertise and interests * Collaboration with industry leaders on AAA titles * Professional growth opportunities * Flexible work arrangements * An environment dedicated to diversity and inclusion
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