Homa

Gaming

TechnicalArtist

₹15–25L ~AI est. Remote FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Technical Artist at Homa. Skills: Technical Art, Unity development, Asset integration, Performance optimization. Own integration of UI. Own integration of visual assets”

What You'll Achieve.

Ensure visual quality; Ensure technical excellence; Ensure production efficiency; Ship game features; Scale mass-market games; Create lasting experiences

Industry & Context.

Gaming
Problems you'll solve

Problem solving

What They're Looking For.

Must Have

experience as Technical Artist, Unity Technical Artist experience, Deep knowledge of Unity asset integration, Deep knowledge of UI implementation, Deep knowledge of prefab architecture, Deep knowledge of scene setup, Deep knowledge of mobile production workflows, Proven experience optimizing game assets, Proven experience optimizing rendering performance, Proven experience optimizing Sprite Atlases, Proven experience optimizing mobile memory usage, Experience creating shaders, Experience creating technical visual solutions, understanding of visual quality standards, Exceptional attention to detail, Ability to implement designs pixel-perfect, Experience collaborating with artists, Experience collaborating with developers, Experience collaborating with designers, Hands-on mindset, Sense of ownership, Proactive approach to solving problems

Nice to Have

experience building Unity Editor tools, experience building automation workflows, experience building VFX systems, experience building pipeline improvements

What You'll Do.

Own integration of UI

Own integration of visual assets

Build reusable prefabs

Maintain reusable prefabs

Improve reusable prefabs

Build asset structures

Maintain asset structures

Improve asset structures

Build shared libraries

Maintain shared libraries

Improve shared libraries

Drive asset optimization

Drive rendering optimization

Improve mobile performance

Investigate visual bugs

Investigate asset bugs

Support localization implementation

Support responsive layouts

Support safe area management

Support cross-device validation

Develop technical solutions

Develop automation scripts

Develop workflow improvements

Improve asset preparation pipelines

Ensure smooth integration

How You'll Work.

Team & Collaboration

Collaborate with artists; Collaborate with developers; Collaborate with designers; Collaborate with QA

Full Job Description

**Homa** is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. ### **Team** You'll be joining the **Art team** on our number one game**: All in Hole.** Reporting directly to the **Art Director** , you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game. ### **Mission** As a **Technical Artist** ,

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