Customuse
Technology
TechnicalArtist,3D
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Technical Artist, 3D at Customuse. Skills: 3D asset generation, Pipeline development, Python scripting, Technical art. Build 3D asset generation pipelines. Improve 3D asset generation pipelines”
What You'll Achieve.
Turn feedback into tools; Turn feedback into workflows; Turn requirements into improvements; Build tools that save time; Make assets cleaner; Make assets lighter; Make assets better-rigged; Make assets easier to use
Industry & Context.
Technical problem-solving; Spot asset issues; Fix root cause
What They're Looking For.
Must Have
Blender experience, Production-grade 3D asset workflows, Comfortable writing Python, Character and asset pipelines knowledge, Rigging, mesh cleanup, materials knowledge, Textures, UVs, export formats knowledge, Optimization knowledge, Move between creative judgment and technical problem-solving, Care about asset quality, performance, compatibility, artist experience, Comfortable working with feedback from external studios, Turn messy requirements into practical improvements, Excited by AI-powered 3D tools, Excited by game pipelines, Excited by creator platforms, Excited by future of asset generation
Nice to Have
Unreal Engine experience, Unity experience, Houdini experience, Maya experience, Substance experience, USD experience, glTF experience, FBX experience, Game-engine import/export pipelines experience, Experience with AAA game studios, Experience with external partners, Experience with outsourcing teams, Experience with production art pipelines, Experience building procedural asset generation workflows, Experience building AI-assisted asset generation workflows, Experience building automated asset generation workflows, Experience with avatars, Experience with UGC platforms, Experience with Roblox, Experience with Fortnite/UEFN, Experience with character customization, Experience with marketplace assets
What You'll Do.
Build 3D asset generation pipelines
Improve 3D asset generation pipelines
Work on character setup
Work on asset validation workflows
Create Blender-based tools
Create Blender-based scripts
Create Blender-based exporters
Create Blender-based validators
Create Blender-based automation workflows
Use Python to accelerate tasks
Make pipelines more reliable
Implement feedback from partner studios
Turn production issues into improvements
Collaborate with 3D engineers
Collaborate with AI engineers
Collaborate with product
Collaborate with design
Define internal standards for assets
Define internal standards for naming
Define internal standards for materials
Define internal standards for topology
Define internal standards for LODs
Define internal standards for UVs
Define internal standards for textures
Define internal standards for rigs
Define internal standards for delivery formats
How You'll Work.
Team & Collaboration
Between art, engineering, product; With partner studios; With 3D engineers; With AI engineers; With product; With design
Full Job Description
Location: London ABOUT CUSTOMUSE Customuse is an AI creative engine for image, video, and 3D, used by millions of creators and teams to make high-quality digital content faster. We are backed by Adjacent, Connect Ventures and angels/operators from companies including Snap, Stripe, and SpaceX. ABOUT THE ROLE We are hiring a Technical Artist, 3D to help build the asset generation pipelines behind Customuse. You will sit between art, engineering, product, and partner studios. Your work will help us generate, rig, optimize, convert, and deliver 3D assets reliably at scale, while turning feedback from major game studios into better tools and workflows. This is a hands-on production and pipeline role for someone who understands how 3D assets actually move through real creative teams. We work with large AAA game studios, so the right person will get to work on ambitious partner workflows, hard production constraints, and tools that can shape how professional teams create content with AI. WHAT YOU WILL DO - Build and improve 3D asset generation pipelines for characters, props, wearables, environments, and game-ready content. - Work on rigging, character setup, skeletons, skinning, blend shapes, retargeting, and asset validation workflows. - Optimize 3D assets for quality, performance, file size, platform compatibility, and downstream use in games and creator tools. - Create Blender-based tools, scripts, exporters, validators, and automation workflows. - Use Python to accelerate repetitive 3D production tasks and make pipelines more reliable. - Implement feedback from partner studios and turn recurring production issues into scalable product improvements. - Collaborate with 3D engineers, AI engineers, product, and design to make advanced asset workflows feel simple. - Help define internal standards for generated assets, naming, materials, topology, LODs, UVs, textures, rigs, and delivery formats. WHO YOU ARE - You have strong Blender experience and understand production-grad
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