Customuse

Technology

TechnicalArtist,3D

£55–75k ~AI est. London, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Technical Artist, 3D at Customuse. Skills: 3D asset generation, Pipeline development, Python scripting, Technical art. Build 3D asset generation pipelines. Improve 3D asset generation pipelines”

What You'll Achieve.

Turn feedback into tools; Turn feedback into workflows; Turn requirements into improvements; Build tools that save time; Make assets cleaner; Make assets lighter; Make assets better-rigged; Make assets easier to use

Industry & Context.

Technology
Problems you'll solve

Technical problem-solving; Spot asset issues; Fix root cause

What They're Looking For.

Must Have

Blender experience, Production-grade 3D asset workflows, Comfortable writing Python, Character and asset pipelines knowledge, Rigging, mesh cleanup, materials knowledge, Textures, UVs, export formats knowledge, Optimization knowledge, Move between creative judgment and technical problem-solving, Care about asset quality, performance, compatibility, artist experience, Comfortable working with feedback from external studios, Turn messy requirements into practical improvements, Excited by AI-powered 3D tools, Excited by game pipelines, Excited by creator platforms, Excited by future of asset generation

Nice to Have

Unreal Engine experience, Unity experience, Houdini experience, Maya experience, Substance experience, USD experience, glTF experience, FBX experience, Game-engine import/export pipelines experience, Experience with AAA game studios, Experience with external partners, Experience with outsourcing teams, Experience with production art pipelines, Experience building procedural asset generation workflows, Experience building AI-assisted asset generation workflows, Experience building automated asset generation workflows, Experience with avatars, Experience with UGC platforms, Experience with Roblox, Experience with Fortnite/UEFN, Experience with character customization, Experience with marketplace assets

What You'll Do.

Build 3D asset generation pipelines

Improve 3D asset generation pipelines

Work on character setup

Work on asset validation workflows

Create Blender-based tools

Create Blender-based scripts

Create Blender-based exporters

Create Blender-based validators

Create Blender-based automation workflows

Use Python to accelerate tasks

Make pipelines more reliable

Implement feedback from partner studios

Turn production issues into improvements

Collaborate with 3D engineers

Collaborate with AI engineers

Collaborate with product

Collaborate with design

Define internal standards for assets

Define internal standards for naming

Define internal standards for materials

Define internal standards for topology

Define internal standards for LODs

Define internal standards for UVs

Define internal standards for textures

Define internal standards for rigs

Define internal standards for delivery formats

How You'll Work.

Team & Collaboration

Between art, engineering, product; With partner studios; With 3D engineers; With AI engineers; With product; With design

Full Job Description

Location: London ABOUT CUSTOMUSE Customuse is an AI creative engine for image, video, and 3D, used by millions of creators and teams to make high-quality digital content faster. We are backed by Adjacent, Connect Ventures and angels/operators from companies including Snap, Stripe, and SpaceX. ABOUT THE ROLE We are hiring a Technical Artist, 3D to help build the asset generation pipelines behind Customuse. You will sit between art, engineering, product, and partner studios. Your work will help us generate, rig, optimize, convert, and deliver 3D assets reliably at scale, while turning feedback from major game studios into better tools and workflows. This is a hands-on production and pipeline role for someone who understands how 3D assets actually move through real creative teams. We work with large AAA game studios, so the right person will get to work on ambitious partner workflows, hard production constraints, and tools that can shape how professional teams create content with AI. WHAT YOU WILL DO - Build and improve 3D asset generation pipelines for characters, props, wearables, environments, and game-ready content. - Work on rigging, character setup, skeletons, skinning, blend shapes, retargeting, and asset validation workflows. - Optimize 3D assets for quality, performance, file size, platform compatibility, and downstream use in games and creator tools. - Create Blender-based tools, scripts, exporters, validators, and automation workflows. - Use Python to accelerate repetitive 3D production tasks and make pipelines more reliable. - Implement feedback from partner studios and turn recurring production issues into scalable product improvements. - Collaborate with 3D engineers, AI engineers, product, and design to make advanced asset workflows feel simple. - Help define internal standards for generated assets, naming, materials, topology, LODs, UVs, textures, rigs, and delivery formats. WHO YOU ARE - You have strong Blender experience and understand production-grad

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