Tripledot Studios
Technology
TechnicalArtImplementor
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Technical Art Implementor at Tripledot Studios. Skills: Unity, 3D art, 2D art, Optimization. Implement 3D art assets. Implement 2D art assets”
Industry & Context.
Troubleshooting technical issues
What They're Looking For.
Must Have
Intermediate understanding of Unity, Basic Unity C# scripting, Ability to communicate effectively, Understanding of optimization techniques
Nice to Have
Experience improving pipelines, Experience analyzing bottlenecks
What You'll Do.
Implement 3D art assets
Implement 2D art assets
Implement functional UI layout
Implement animation/tweens
Resolve technical issues
Participate in reviews
Handle visual bug fixing
Handle asset management support
How You'll Work.
Team & Collaboration
Collaborate with artists; Collaborate with developers
Full Job Description
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. Role Overview As a Technical Art Implementor, you'll play a key role in bringing our artists' creations to life in Unity. You'll ensure the seamless integration of both 3D and 2D art assets. Key Responsibilities Implement 3D and 2D art assets into Unity with an eye for maintaining the artist's original vision. Implement a functional basic UI layout and animation/tweens in Unity Collaborate closely with artists and developers to resolve any technical issues that arise during asset implementation Optimize assets to ensure the best balance of visual quality and performance within the game engine. Participate in reviews and iterations of art assets, providing and receiving feedback in a constructive manner. Handle visual bug fixing and be mindful of bug-prone implementation decisions. Handle asset management support for the rest of the art team. Required Skills, Knowledge, and Expertise Intermediate understanding of Unity, specifically about Unity UI features (canvas and animator), Photoshop, and Blender. Basic in Unity C# scripting Experience in making or modifying Unity components to support the art team in implementing assets. Experience in improving pipelines and analyzing bottlenecks would be a plus. Ability to create visual effects using Unity Particle
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