Cloud Imperium

Gaming

SystemsDesigner

£55–75k ~AI est. Manchester, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Systems Designer at Cloud Imperium. Skills: Game design, Systems design, Feature creation. Design feature concepts. Design game mechanics”

Industry & Context.

Gaming
Problems you'll solve

Solving complex game design problems

What They're Looking For.

Must Have

Previous industry experience, Ownership of major gameplay features, Experience with game design, Experience with systems design, Solid understanding of feedback, Solid understanding of controls, Solid understanding of usability, Solid understanding of balancing, Solid understanding of UI/UX, Ability to quickly prototype ideas, Passion for solving complex game design problems, Skilled communicator, Interacting with cross-disciplinary team effectively, Interacting with cross-disciplinary team consistently

Nice to Have

General interest in Sci-Fi culture, Visual scripting languages, Text-based scripting languages, Programming languages

What You'll Do.

Design feature concepts

Design game mechanics

Collaborate with development teams

Define underlying rules

Define game intentions

Explain concepts through documentation

Explain features through documentation

Balance systems based on data

Communicate vision between departments

Communicate ideas between departments

Identify new mechanics

Identify new features

Create prototypes with tools

Create prototypes with assets

How You'll Work.

Team & Collaboration

Other Design departments; Other development teams; Cross-disciplinary team

Communication Scope

Clear documentation; Effective communication

Full Job Description

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** **We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver, and we believe wholeheartedly in the value of exceptional diverse talent.** Cloud Imperium is looking for an enthusiastic Systems Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester. **About the role:** As a Systems Designer you will be responsible for designing feature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe. **What does a Systems Designer at CIG do?** * Collaborate with other Design departments as well as other development teams on feature creation. * Define the underlying rules and intentions of the game. * Explain concepts & features through clear documentation that can be used throughout the development team. * Balance the systems based on data gathered from the game analytics and internal playtests. * Effectively communicate your vision/ideas between different departments. * Identify new trends, mechanics, features that fit the Star Citizen fantasy. * Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun. **What do we expect from our Systems Designer?** * Being motivated to work on the largest space sim game out there. * Previous industry experience with ownership of major gameplay features and systems. * A proven portfolio of personal and/or professional work. * Experience with game and systems

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