Cloud Imperium
Gaming
SystemsDesigner
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Systems Designer at Cloud Imperium. Skills: Game design, Systems design, Feature creation. Design feature concepts. Design game mechanics”
Industry & Context.
Solving complex game design problems
What They're Looking For.
Must Have
Previous industry experience, Ownership of major gameplay features, Experience with game design, Experience with systems design, Solid understanding of feedback, Solid understanding of controls, Solid understanding of usability, Solid understanding of balancing, Solid understanding of UI/UX, Ability to quickly prototype ideas, Passion for solving complex game design problems, Skilled communicator, Interacting with cross-disciplinary team effectively, Interacting with cross-disciplinary team consistently
Nice to Have
General interest in Sci-Fi culture, Visual scripting languages, Text-based scripting languages, Programming languages
What You'll Do.
Design feature concepts
Design game mechanics
Collaborate with development teams
Define underlying rules
Define game intentions
Explain concepts through documentation
Explain features through documentation
Balance systems based on data
Communicate vision between departments
Communicate ideas between departments
Identify new mechanics
Identify new features
Create prototypes with tools
Create prototypes with assets
How You'll Work.
Team & Collaboration
Other Design departments; Other development teams; Cross-disciplinary team
Communication Scope
Clear documentation; Effective communication
Full Job Description
**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** **We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver, and we believe wholeheartedly in the value of exceptional diverse talent.** Cloud Imperium is looking for an enthusiastic Systems Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester. **About the role:** As a Systems Designer you will be responsible for designing feature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe. **What does a Systems Designer at CIG do?** * Collaborate with other Design departments as well as other development teams on feature creation. * Define the underlying rules and intentions of the game. * Explain concepts & features through clear documentation that can be used throughout the development team. * Balance the systems based on data gathered from the game analytics and internal playtests. * Effectively communicate your vision/ideas between different departments. * Identify new trends, mechanics, features that fit the Star Citizen fantasy. * Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun. **What do we expect from our Systems Designer?** * Being motivated to work on the largest space sim game out there. * Previous industry experience with ownership of major gameplay features and systems. * A proven portfolio of personal and/or professional work. * Experience with game and systems
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