NVIDIA

Technology

SystemSoftwareEngineer-GPU

$124–242k Santa Clara, California, United States FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“System Software Engineer - GPU at NVIDIA. Skills: System software, GPU computing, Graphics products. Work with architecture teams. Work with hardware teams”

Industry & Context.

Technology
Problems you'll solve

Problem solving skills

What They're Looking For.

Must Have

BS or MS degree, 3+ years experience, C/C++ programming skills, Understanding of PC architecture, Ability to work close to hardware

Nice to Have

Background with Parallel Computing, Background with PCIE, Background with Nvlink, Server product technologies like Infiniband, Server product technologies like Ethernet, Experience on large system software codebase

What You'll Do.

Work with architecture teams

Work with hardware teams

Work with driver teams

Assess new hardware features

Architect manufacturing diagnostic tests

Explore high level compute APIs

Explore graphics programming APIs

Stress specific units

Stress specific flows

How You'll Work.

Team & Collaboration

Architecture teams; Hardware teams; Driver teams

Full Job Description

We are seeking a System Software Engineer to work on next-generation computing and graphics products. Our charter is to build the most stressful set of applications a GPU or high performance computing server would see in its life cycle. The best candidates will have strong C++ programming skills, thorough knowledge of graphics concepts and algorithms, a solid foundation of systems software with emphasis on OS fundamentals, and a deep understanding of current generation hardware architecture. Excellent interpersonal skills and a dedication to meticulous engineering practices are a requirement. As a system software engineer, you will extensively use your knowledge of operating systems, algorithms, and computer architecture to provide robust and efficient solutions to validate and test next generation processors. **What you 'll be doing:** * Working closely with architecture, hardware and driver teams through the product development life cycle of computing and graphics processors, as well as compute products. * Responsible for crafting software tools and infrastructure required for new chip development, validation, and productization. * You will assess new hardware features and architect manufacturing diagnostic tests using pre-beta CUDA and Vulkan extensions. * Explore ways to use high level compute & graphics programming APIs to stress specific units and flows at a GPU and system level. * This job will require an understanding of our hardware and software architectures. **What we need to see:** * BS or MS degree in one of the areas of Electrical Engineering, Computer Engineering, Computer Science (or equivalent experience) * 3+ years proven experience in a related hardware/software position * Strong C/C++ programming skills * Understanding of PC architecture, and ability to work close to the hardware * Background with Parallel Computing, PCIE, Nvlink or server product technologies like Infiniband, Ethernet is a plus * Previous experience of working on a large system

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