Gameloft
Entertainment
StudioArtistLead
Neural analysis suggests this role is
optimal for mid candidates.
“Studio Artist Lead at Gameloft. Skills: Art department management, Team development, Artistic direction. Manage art department. Grow art department”
Industry & Context.
What They're Looking For.
Must Have
5+ years in game art production, Solid leadership experience, Experience delivering high-quality visuals, Foundation in art composition, Foundation in graphic design, Knowledge of 2D/3D pipelines, Knowledge of production workflows, Ability to lead art teams, Ability to develop art teams, Ability to scale art teams, Define artistic vision, Define quality standards, Align with game market trends, Good communication skills, Good mentoring skills, Balance creative vision, Balance technical constraints, Good English skills
Nice to Have
Involvement with the teams, Willing to put in effort, Flexibility of thinking, Accept positive feedback, Self-directed, Well organized, Cooperate with team members, Willingly provide support, Genuine interest in video games
What You'll Do.
Manage art department
Define team training strategy
Define team development strategy
Evaluate performances
Create quality standards
Participate in recruitment
Identify people's abilities
Identify people's weaknesses
Assign resources to projects
Prepare training plans
Prepare sharing plans
Handle performance evaluations
Handle objective settings
Handle new artist recruitment
Harmonize studio processes
Update studio documentations
Support projects to optimize art flow
Support projects to optimize art pipelines
Represent studio internally
Represent studio externally
Conceptualize creative ideas
Execute creative ideas
Develop compelling visuals
Contribute to artistic direction
Provide feedback to artists
Lead Studio Artist Team
Mentor Studio Artist Team
How You'll Work.
Team & Collaboration
Work with Studio Manager; Work with Production Manager
Communication Scope
English skills
Full Job Description
WHAT YOU WILL BE WORKING ON Key goal Manage and grow the art department spread across several projects with different identities and requirements. By defining the team training and development strategy, evaluating performances, creating a common vision and quality standards across teams, and participating in the recruitment activities. What it means on a daily basis 1. People management * Identify people’s abilities and weaknesses and assign the proper resources to the projects based on its needs and requirements * Prepare training and sharing plans within the department * Handle artists’ performance evaluations and objective settings * Handle new artist resources recruitment 2. Process improvements * Harmonize the processes in the studio, leaving flexibility to respect each project pipeline but helping faster onboarding and Gameloft-specific rules understanding * Update studio-wide documentations (PRD, career paths, onboarding...) * Support individual projects to optimize their art flow and pipelines * Represent the studio internally and externally as the primary Art contact for Gameloft Hanoi 3. Artistic vision * Conceptualize and execute creative ideas * Develop compelling visuals * Contribute to the overall artistic direction of the studio's projects * Provide clear and detailed feedback to all artists requiring it, both on visual quality (LOD, coloring, polishing, composition...) and technical quality (perspective, tangency, PSD layering...) Who you would be working with * You will work closely with: Studio Manager, Production Manager * You will lead and mentor: Studio Artist Team Your recruitment journey (1) Screening call (2) Interview(s) (3) Offer Our selection process is skill-based, focuses strictly on technical proficiency and key skills. ## Qualifications WHAT YOU NEED TO SUCCEED * 5+ years in game art production with solid leadership experience across multiple projects and experience delivering high-quality visuals. * Well-rounded foundation in art comp
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