APTPUO Fall 2026
Education
StudentPart-TimeProfessor
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Student Part-Time Professor at APTPUO Fall 2026. Skills: Virtual Reality, Unity, C#, Teaching. Design and develop immersive virtual reality applications. Develop interactive 2D/3D applications”
Industry & Context.
What They're Looking For.
Must Have
Experience designing and developing immersive virtual reality applications using industry-standard tools such as Unity and C#, Understanding of core VR concepts including immersion, presence, user interaction, locomotion, usability, comfort, and optimization for head-mounted displays (HMDs), Experience developing interactive 2D/3D applications, serious games, simulations, or educational VR experiences, Knowledge of cross-platform deployment and performance optimization for desktop and mobile immersive applications, Familiarity with software development best practices, debugging, system integration, and collaborative development workflows, Excellent programming skills in languages relevant to immersive technologies, such as C#, Java, Python, C/C++, or JavaScript, Previous teaching, tutoring, mentoring, or teaching assistant experience in programming, software engineering, computer systems, or related technical subjects
Nice to Have
Experience combining immersive technology development and higher-education instruction, Developed VR applications focused on usability, engagement, education, or social impact
What You'll Do.
Design and develop immersive virtual reality applications
Develop interactive 2D/3D applications
Develop serious games
Develop educational VR experiences
How You'll Work.
Team & Collaboration
Collaborative development workflows
Full Job Description
**_Posting Reason:_** New Position ** _Location:_** Main Campus ** _Academic Period:_** 2026 Fall Semester _**Faculty:**_ Faculté de génie / Faculty of Engineering ** _Academic Unit:_** École de conception et d’innovation pédagogique en génie \\\ School of Engineering Design and Teaching Innovation _**Course Title:**_ Topic: Foundations of Immersive Virtual Reality _**Course Code:**_ DTI6300 _**Section:**_ c _**Course Description:**_ _**Posting limited to:**_ Professeur à temps-partiel étudiant / Student Part-Time Professor _**Date Posted (YYYY/MM/DD):**_ 2026/05/25 _**Applications must be received******BEFORE******(YYYY/MM/DD):**_ 2026/06/26 _**Expected Enrolment:**_ 30 _**Approval date:**_ 2026/05/25 _**Number of credits:**_ 3 _**Work Hours:**_ 39 ** _Hourly Rate:_** Enseignement / Teaching: $239.47 (2024-2025) **The academic year starts on September 1 and ends on August 31.** **These rates do not included vacation pay nor statutory pay.** **These rates will be applied until a new collective agreement is ratified. Retro will be paid after the ratification.** _**Course type:**_ B _**Posting type:**_ Régulier / Regular _**Language of instruction:**_ Anglais | English _**Competence in second language:**_ Active _**Course Schedule:**_ Mercredi | Wednesday 13:00-16:00 - - **_Requirements:_** The candidate should demonstrate experience designing and developing immersive virtual reality applications using industry-standard tools such as Unity and C#, along with a strong understanding of core VR concepts including immersion, presence, user interaction, locomotion, usability, comfort, and optimization for head-mounted displays (HMDs). The successful candidate should also have experience developing interactive 2D/3D applications, serious games, simulations, or educational VR experiences, as well as knowledge of cross-platform deployment and performance optimization for desktop and mobile immersive applications. Familiarity with software development best practices, debugging
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