Apptronik
robotics
StaffSimulationEngineer-Dexterity
Neural analysis suggests this role is
optimal for Staff candidates.
“Staff Simulation Engineer - Dexterity at Apptronik. Skills: dexterous hand simulation, contact geometry, physics fidelity, sim-to-real validation. sole owner of dexterous hand simulation. define how hands are represented in simulation”
What You'll Achieve.
make simulation a reliable predictor of physical hand behavior; own that standard end-to-end
Industry & Context.
Prolonged periods of sitting at a desk and working on a computer, Must be able to lift 15 pounds at times, Vision to read printed materials and a computer screen, Hearing and speech to communicate
What They're Looking For.
Must Have
7+ years experience with robotic hands or high-DOF manipulators, Demonstrated experience with contact-rich simulation — not just kinematics and trajectory playback, Experience with physics parameter identification (sysid) or domain randomization pipelines, Proven ability to operate as a domain owner: setting technical direction, making independent architectural decisions, and driving cross-functional alignment through expertise, Solid fundamentals: rigid body dynamics, contact mechanics, collision geometry, spatial math, Hardware-grounded: experience running sim-to-real comparisons with real sensor data, MS or PhD in Robotics, Computer Science, Mechanical Engineering, or related fields
Nice to Have
Deep working knowledge of Isaac Sim, MuJoCo, or equivalent modern robotics simulator, Familiarity with tactile sensing or F/T sensor integration in simulation, USD proficiency: composition arcs, layers, stages, Background in teleoperation or motion retargeting, Python, C++
What You'll Do.
sole owner of dexterous hand simulation
define how hands are represented in simulation
make simulation a reliable predictor of physical hand behavior
own that standard end-to-end
How You'll Work.
Team & Collaboration
authoritative technical voice across Mechanical Design, Controls, and Hardware whenever simulation of the hand is in scope; driving cross-functional alignment through expertise
Full Job Description
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better. JOB SUMMARY We are seeking a Staff Simulation Engineer to be the sole owner of dexterous hand simulation at Apptronik. This is a high-autonomy, high-impact individual contributor role. You will define how hands are represented in simulation — from contact geometry and physics fidelity all the way through sim-to-real validation — and you will be the authoritative technical voice across Mechanical Design, Controls, and Hardware whenever simulation of the hand is in scope. There is no team beneath you, but your work directly unblocks multiple teams. Core mandate: make simulation a reliable predictor of physical hand behavior, and own that standard end-to-end. ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES Contact Dynamics 7+ years (Staff) Experience with robotic hands or high-DOF manipulators Demonstrated experience with contact-rich simulation — not just kinematics and trajectory playback Experience with physics parameter identification (sysid) or domain randomization pipelines Proven ability to operate as a domain owner: setting technical direction, making independent architectural decisions, and driving cross-functional alignment through expertise Strong Python skills; C++ a plus Solid fundamentals: rigid body dynamics, contact mechanics, collision geometry, spatial math Hardware-g
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