Onebrief
AI-powered workflow software
StaffGamePlayEngineer,BattleRoad
“Staff Game Play Engineer, Battle Road at Onebrief. Skills: Gameplay systems architecture, Godot, GDScript, C++. Drive gameplay systems architecture. Provide architectural input”
What You'll Achieve.
improving the quality and velocity; raise the quality ceiling; hit rate on feature delivery; drive quality outcomes
Industry & Context.
complex, cross-cutting problems
U. S. Citizenship required due to federal contract requirements
What They're Looking For.
Must Have
7+ years of game engine or gameplay engineering experience, demonstrated Staff or equivalent scope, U. S. Citizenship
Nice to Have
Experience with military simulation, constructive modeling, defense software, entity component systems, simulation-at-scale architecture, real-time-strategy (RTS) games, working alongside government customers
What You'll Do.
Drive gameplay systems architecture
Provide architectural input
Implement gameplay systems
Optimize gameplay systems
Design with understanding
Write technical documentation
How You'll Work.
Team & Collaboration
Collaborate closely with designers and PMs; Partner with QA and testing teams; Mentor mid and junior engineers; cross-team collaboration
Communication Scope
communicate technical decisions
Applying for this Staff Game Play Engineer, Battle Road role?
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How to Apply on Ashby
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