Company

Technology

StaffGameEngineEngineer

€120–180k ~AI est. Bulgaria FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Staff Game Engine Engineer. Skills: Game engine architecture, Cloud-based systems, Simulation, AI, Modeling. Define technical vision. Lead architecture”

Industry & Context.

Technology

What They're Looking For.

Must Have

9+ years software engineering experience, Own architecture and technical direction, Experience optimizing performance, scalability, reliability, Define engineering standards, Conduct architecture reviews, Influence cross-team technical decisions, Systems thinking, Experience shipping and maintaining complex systems, U.S. citizenship required

Nice to Have

Familiarity with modern engines

What You'll Do.

Define technical vision

Design core engine systems

Evolve core engine frameworks

Evolve developer tooling

Own architectural decisions

Drive technical initiatives

Improve engine performance

Improve engine reliability

Improve engine maintainability

Improve developer productivity

Lead engineering efforts

Partner with simulation teams

Partner with AI teams

Partner with platform teams

Establish engineering standards

Establish architectural principles

Establish best practices

Conduct design reviews

Provide technical guidance

Identify technical risks

Mitigate technical risks

Mitigate scaling bottlenecks

Mitigate architectural constraints

Balance delivery needs

Balance platform investments

How You'll Work.

Team & Collaboration

Cross-team development; Cross-team engineering efforts; Distributed engineering teams

Full Job Description

## Accountabilities Define and lead the technical vision and architecture of a large-scale cloud-based game engine supporting simulation, AI, and modeling workloads. Design and evolve core engine systems, frameworks, and developer tooling to enable scalable and efficient cross-team development. Own architectural decisions across runtime systems, performance infrastructure, editor/tooling ecosystems, and platform scalability. Drive high-impact technical initiatives that improve performance, reliability, maintainability, and developer productivity across the engine. Lead complex cross-team engineering efforts, aligning stakeholders and delivering solutions from concept through production. Partner with simulation, AI, and platform teams to ensure engine capabilities meet evolving product and research needs. Establish engineering standards, architectural principles, and best practices across the engine codebase. Mentor engineers through design reviews, technical guidance, and knowledge sharing to elevate overall team capability. Identify and mitigate technical risks, scaling bottlenecks, and architectural constraints before they impact delivery. Balance short-term delivery needs with long-term platform investments to maximize system health and engineering velocity. Requirements: 9+ years of professional software engineering experience in systems, game engines, or performance-critical platforms. Proven experience owning architecture and technical direction for large-scale engine or infrastructure systems. Deep understanding of game engine fundamentals such as rendering, ECS, data-oriented design, tooling, and runtime systems. Strong track record of leading complex, multi-team technical initiatives from design through execution. Experience optimizing performance, scalability, and reliability in large and complex codebases. Ability to define engineering standards, conduct architecture reviews, and influence cross-team technical decisions. Strong systems thinking with the a

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