Onebrief
Technology
StaffGameEngineEngineer
Neural analysis suggests this role is
optimal for Senior candidates.
“Staff Game Engine Engineer at Onebrief. Skills: Game engine architecture, Simulation platforms, AI, Modeling. Define technical vision. Drive AtomEngine architecture”
Industry & Context.
U.S. Citizenship
What They're Looking For.
Must Have
9+ years software engineering, Significant game engine experience, Own engine architecture, Deep game engine understanding, Lead complex technical initiatives, Optimize performance scalability reliability, Establish engineering standards, Systems-thinking skills, Experience shipping live-service products, U.S. Citizenship required
Nice to Have
Military simulation experience, Constructive modeling experience, Defense software experience, RTS games experience, Work with government customers
What You'll Do.
Define technical vision
Drive AtomEngine architecture
Support simulation requirements
Support AI requirements
Support modeling requirements
Lead engine system design
Lead framework design
Lead developer tooling design
Own architectural decisions
Identify high-leverage investments
Improve maintainability
Improve developer productivity
Lead technical initiatives
Partner with engineering teams
Ensure engine capabilities support systems
Establish engineering standards
Champion architectural principles
Serve as technical mentor
Provide technical guidance
Identify technical risks
Identify architectural bottlenecks
Identify scaling challenges
Balance delivery objectives
Balance platform strategy
Make thoughtful tradeoffs
How You'll Work.
Team & Collaboration
Cross-functional teams; Engineering leadership; Simulation teams; AI teams; Platform teams; Product engineering teams
Full Job Description
ABOUT ONEBRIEF Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient. We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world. Founded in 2019 by a group of experienced planners, today, Onebrief’s team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We’ve raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most. Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine – our proprietary cloud-based game engine that’s making the world playable. About the Role As a Staff Game Engine Engineer, you'll play a critical role in shaping the technical direction of AtomEngine, our scalable cloud-based simulation and modeling platform. You will serve as a technical leader for the engine team, driving architectural decisions, establishing engineering standards, and guiding the evolution of the core platform that enables simulation, AI, and modeling capabilities across the company. In this role, you'll partner closely with engineering leadership and cross-functional teams to balance near-term product needs with long-term platform investments, ensuring AtomEngine remains performant, scalable, and extensible as the platform grows. Key Responsibilities - Define and drive the technical vision and architecture of AtomEngine
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