Unity Technologies
Advertising
StaffBackendDeveloper,U-Ads
Neural analysis suggests this role is
optimal for Staff candidates.
“Staff Backend Developer, U-Ads at Unity Technologies. Skills: Backend services, Golang, Distributed systems, Cloud infrastructure. Design backend services. Build backend services”
What You'll Achieve.
Ensure seamless ad delivery; Ensure optimal performance; Support development of new features; Support development for game developers
Industry & Context.
Sufficient knowledge of English
What They're Looking For.
Must Have
Experience building backend services at scale, Proficiency in Golang, Proficiency in relational databases, Familiarity with cloud infrastructure, Familiarity with observability tools, Understanding of API design, Understanding of distributed systems, Understanding of system reliability, Collaboration skills, Communication skills
Nice to Have
Experience in ad tech, Experience in programmatic advertising, Experience in real-time bidding systems, Background with infrastructure-as-code, Familiarity with networking, Familiarity with caching, Familiarity with real-time data pipelines
What You'll Do.
Design backend services
Build backend services
Modernize backend services
Work on scalable systems
Work on high-availability systems
Improve observability
Improve cost-efficiency
Modernize legacy stack
Contribute to architectural decisions
Contribute to technical direction
How You'll Work.
Team & Collaboration
Collaborate with engineers; Collaborate with product managers; Collaborate with data teams; Collaborate across teams
Communication Scope
Professional verbal communication; Professional written communication
Full Job Description
The opportunity Unity is looking for a Staff Backend Developer to join our Unity Ads team, where we build the real-time systems that power Unity’s global advertising platform. This is a high-scale, low-latency environment — processing billions of requests daily to deliver fast, relevant ads to players around the world. Our backend infrastructure is designed for reliability and scalability, ensuring seamless ad delivery and optimal performance even under heavy traffic. As part of the team, you will work on distributed systems that handle real-time ad requests, impression tracking, and user data analytics with strict requirements for uptime and security. You'll play a critical role in optimizing performance, maintaining service availability, and supporting the development of new monetization features for game developers worldwide. Security, data privacy, and a positive user experience are central to everything we build. You’ll help modernize the legacy tech stack and the core services behind ad delivery, bidding, reporting, and analytics. This is a great opportunity for an engineer who’s excited to work on performance-critical systems, collaborate across teams, and grow in a fast-paced environment, all at a turning point in the company. What you'll be doing Design, build, and modernise backend services and APIs that support ad delivery Work on scalable, high-availability systems used across Unity’s ads ecosystem Collaborate with engineers, product managers, and data teams to deliver new features Improve performance, observability, and cost-efficiency of current backend systems, modernising the legacy stack Contribute to architectural decisions and technical direction of the platform What we're looking for Experience building backend services at scale Proficiency in Golang, and relational databases (e.g., MySQL) Familiarity with cloud infrastructure and observability tools (Kubernetes, Ray, etc.) Understanding of API design, distributed systems, and system reliability
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