Unity Technologies

Advertising

StaffBackendDeveloper,U-Ads

CA$153–230k San Francisco, California, United States
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Staff candidates.

The Brief

“Staff Backend Developer, U-Ads at Unity Technologies. Skills: Backend services, Golang, Distributed systems, Cloud infrastructure. Design backend services. Build backend services”

What You'll Achieve.

Ensure seamless ad delivery; Ensure optimal performance; Support development of new features; Support development for game developers

Industry & Context.

Advertising
Eligibility Requirements

Sufficient knowledge of English

What They're Looking For.

Must Have

Experience building backend services at scale, Proficiency in Golang, Proficiency in relational databases, Familiarity with cloud infrastructure, Familiarity with observability tools, Understanding of API design, Understanding of distributed systems, Understanding of system reliability, Collaboration skills, Communication skills

Nice to Have

Experience in ad tech, Experience in programmatic advertising, Experience in real-time bidding systems, Background with infrastructure-as-code, Familiarity with networking, Familiarity with caching, Familiarity with real-time data pipelines

What You'll Do.

Design backend services

Build backend services

Modernize backend services

Work on scalable systems

Work on high-availability systems

Improve observability

Improve cost-efficiency

Modernize legacy stack

Contribute to architectural decisions

Contribute to technical direction

How You'll Work.

Team & Collaboration

Collaborate with engineers; Collaborate with product managers; Collaborate with data teams; Collaborate across teams

Communication Scope

Professional verbal communication; Professional written communication

Full Job Description

The opportunity Unity is looking for a Staff Backend Developer to join our Unity Ads team, where we build the real-time systems that power Unity’s global advertising platform. This is a high-scale, low-latency environment — processing billions of requests daily to deliver fast, relevant ads to players around the world. Our backend infrastructure is designed for reliability and scalability, ensuring seamless ad delivery and optimal performance even under heavy traffic. As part of the team, you will work on distributed systems that handle real-time ad requests, impression tracking, and user data analytics with strict requirements for uptime and security. You'll play a critical role in optimizing performance, maintaining service availability, and supporting the development of new monetization features for game developers worldwide. Security, data privacy, and a positive user experience are central to everything we build. You’ll help modernize the legacy tech stack and the core services behind ad delivery, bidding, reporting, and analytics. This is a great opportunity for an engineer who’s excited to work on performance-critical systems, collaborate across teams, and grow in a fast-paced environment, all at a turning point in the company. What you'll be doing Design, build, and modernise backend services and APIs that support ad delivery Work on scalable, high-availability systems used across Unity’s ads ecosystem Collaborate with engineers, product managers, and data teams to deliver new features Improve performance, observability, and cost-efficiency of current backend systems, modernising the legacy stack Contribute to architectural decisions and technical direction of the platform What we're looking for Experience building backend services at scale Proficiency in Golang, and relational databases (e.g., MySQL) Familiarity with cloud infrastructure and observability tools (Kubernetes, Ray, etc.) Understanding of API design, distributed systems, and system reliability

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