INTANGIBLE
spatial intelligence
Sr.SoftwareEngineer,GenerativeModels
Neural analysis suggests this role is
optimal for Senior candidates.
“Sr. Software Engineer, Generative Models at INTANGIBLE. Skills: Generative Models, 3D Engine, TypeScript, Node. Evaluate new models. Integrate generative models”
Industry & Context.
Engineering judgment; Understand the code; Do not auto-accept AI-generated commits
What They're Looking For.
Must Have
5+ years building and shipping production software, TypeScript and Node, Backend platform experience with microservices on a major cloud, Working knowledge of 3D: how cameras, projection, perspective, and depth of field actually work, plus WebGL or WebGPU, Enough front-end ability to take a feature all the way to the UI, A demonstrable eye for visual quality, ideally backed by a personal obsession with photography, film, animation, or 3D
Nice to Have
Gaussian splats, Shaders for post-process work, ECS (entity component system) patterns, Fine-tuning or training generative models, Generative pipelines (e.g. ComfyUI), Agentic AI or workflow tooling, Game development experience
What You'll Do.
Integrate generative models
Build and evolve job system
Own integrations end to end
Give reliable US-timezone coverage
How You'll Work.
Team & Collaboration
Collaborative by default; Jump on a call; Ask a question
Full Job Description
SR SOFTWARE ENGINEER, GENERATIVE AI MODELS ABOUT INTANGIBLE Intangible is a spatial intelligence company building a new class of creative tools. Our flagship product, Intangible Studio, is a browser-based 3D platform that takes teams from idea to finished scenes and shots with speed and control. We combine real-time 3D with generative AI, so creatives keep hands-on control of composition, camera, animation, and the overall artistic vision. It is the one platform that brings LLMs, image, video, and 3D generation into a single workflow, backed by a multi-agent architecture and a proprietary world model. What you set up is what you get – the speed of AI visualization and the control of 3D. Intangible runs in production with customers across film, advertising, retail, events, aerospace, automotive, and deeptech – high-stakes creative work where you can’t afford AI slop. Built by veterans of Apple, EA, ILM, Pixar, Unity, and BMW. THE ROLE You will integrate new generative models (images, video, Gaussian splats) into Intangible Studio and contribute to features in our 3D engine. New image, video, and 3D models ship constantly. Your job is to evaluate them quickly, find what is actually usable, understand new capabilities, and integrate the good ones into our pipeline within days of their launch, not months. That pipeline runs from a 3D scene to scene context to rich prompting and positional data, then into a model that returns a result in a specific style. You will work across the job system that powers it (TypeScript and Node on Google Cloud) and the visualizer that renders it, evolving both as model inputs get richer: image-to-image, image-to-video, video-to-video, multi-image references, and whatever lands next. The bar is cinematic because our customers have high-stakes, real world use cases. We build for high-end creative work, so "it matches the scene composition" is table stakes. The harder question is whether the output actually looks good or reads as AI slop. You
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