PUBG Studios
Gaming
Sr.RenderingTechEngineer
Neural analysis suggests this role is
optimal for Senior candidates.
“Sr. Rendering Tech Engineer at PUBG Studios”
Industry & Context.
Resolve complex issues
5-month probationary period
How You'll Work.
Team & Collaboration
Global teams; International teams
Communication Scope
Verbal communication; Written communication
Full Job Description
크래프톤은 차별화된 크리에이티브를 가진 글로벌 제작 스튜디오들과 고유한 즐거움이 있는 게임을 발굴하여 전 세계에 퍼블리싱합니다. 우리는 지속적인 도전과 새로운 기술로 게임의 즐거움을 혁신하고, 더 많은 팬들에게 사랑받을 수 있도록 플랫폼과 서비스를 확장합니다. 우리는 열정과 의지를 지닌 동료들과 함께 성장하며, 글로벌 시장에서 인정받는 게임의 명가로 나아가고 있습니다. KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity. We continuously push the boundaries of gaming enjoyment by embracing new challenges and technologies, expanding our platforms and services to captivate an even larger fan base. In collaboration with our passionate and driven team, we strive to establish ourselves as a renowned creator of masterpieces in the global gaming market. 우리 팀(프로젝트)을 소개합니다. Graphic Tech Team은 PUBG STUDIOS에서 개발 중인 다양한 프로젝트 전반에 참여하여 비주얼 품질 향상과 렌더링 파이프라인 개선을 담당합니다. PUBG를 포함한 여러 프로젝트의 기술적·비주얼 요구사항이 Unreal Engine 4/5 환경에서 최적으로 구현될 수 있도록 연구·개발하며, 차세대 그래픽 기술과 렌더링 솔루션을 통해 프로젝트 전반의 비주얼 경험을 고도화합니다. The Graphic Tech Team contributes across a wide range of projects at PUBG STUDIOS, focusing on enhancing visual quality and improving rendering pipelines. The team researches and develops solutions to ensure that the technical and visual requirements of PUBG and other projects can be effectively realized in Unreal Engine 4/5 environments. Through advanced graphics technologies and rendering solutions, the team continuously elevates the overall visual experience across PUBG STUDIOS projects. 우리 팀과 함께할 미션을 소개합니다. PC 및 콘솔(Xbox Series X/S, PS5)을 위한 Unreal Engine의 렌더링 및 로우레벨 시스템 개선 CPU/GPU 성능, 메모리 사용량 등을 분석하고 최적화 렌더링 시스템 또는 PC·콘솔 환경에서 발생하는 복잡한 이슈 해결 비주얼 품질 향상을 위한 다양한 렌더링 기술 연구 및 개발 아트팀의 개발 파이프라인 개선 Responsibilities Improve Unreal Engine’s rendering and Low-Level systems for PC and Consoles (Xbox Series X/S and PS5) Analyze and optimize performance on CPU and GPU, memory usage etc Resolve complex issues that arise in the rendering system or on PC and Console Research and develop varied rendering technologies
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