Splash Damage
game development
SplashDamageSystemEngineer
Neural analysis suggests this role is
optimal for Mid candidates.
“Splash Damage System Engineer at Splash Damage. Skills: System Engineer, Unreal Engine 5, C++. designing core systems. implementing core systems”
Industry & Context.
solve difficult problems
What They're Looking For.
Must Have
Unreal Engine 5 development experience, game engine code experience, Systems development for Xbox Series S/X and/or PS5, C++, computer science, 3D maths, advanced usage of source control systems, profiling and optimising code, debugging tools and techniques, working in one or more phases of game development, AI advances can bring to game development
Nice to Have
experience with AI advances
What You'll Do.
designing core systems
implementing core systems
designing large-scale systems
implementing large-scale systems
implementing features
How You'll Work.
Team & Collaboration
Working effectively in open and collaborative environments; work within cross-functional teams; Communicating ideas to team members
Communication Scope
Communicating ideas; Communicating intent; Communicating trade-offs; Communicating constraints
Process & Methodology
Breaking down work into tasks
Full Job Description
The Space Rangers team are recruiting a System Engineer to join Splash Damage, at their onsite studio in Bromley! Location: London, Bromley (on-site) About Splash Damage: Based near London, Splash Damage is one of the UK’s longest-running independent game development studios. For over two decades we’ve built team-based shooters that bring players together through cooperation, competition, and shared experiences. Our teams have contributed to some of the industry’s biggest franchises, including Batman, Halo, and Gears of War, as well as creating original titles such as Brink and Dirty Bomb. Today the studio focuses on developing engaging multiplayer experiences in partnership with leading publishers, while continuing to invest in both new projects and our existing franchises, including the open-world survival game SCUM. ABOUT THE ROLE: Systems engineers are part of the studios Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines. As a System Engineer, you will use your knowledge and experience to contribute to the technical design and implementation of large-scale systems & features that encompass rendering, networking and low-level systems, tools and build infrastructure, with a focus on scalability and performance. You will apply your knowledge in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles. You will work within cross-functional teams, owning tasks and features across a range of engine systems, pipelines and tools. We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects. WHAT YOU'LL EXCEL AT: - Working effectively in open and collaborative environments. - Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving, and highly focused
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