Splash Damage

game development

SplashDamageGameplayEngineer

London, United Kingdom; Bromley, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Splash Damage Gameplay Engineer at Splash Damage. Skills: Gameplay Engineering, Unreal Engine 5, C++. Implement gameplay features. Work within cross-functional teams”

What You'll Achieve.

Deliver features to a high level of quality; Achieve high-level goals of the game; Deliver features on-time and to a high level of quality

Industry & Context.

game development
Problems you'll solve

Solve difficult problems

What They're Looking For.

Must Have

Professional development experience with real-time networked multiplayer games, Professional Unreal Engine 5 development experience, practical knowledge of C++, understanding of game-development related 3D maths principles, Professional experience iteratively implementing gameplay features from inception to delivery, The people skills and ability to communicate effectively with technical and non-technical team members, Excellent time management skills, ability to self-organise, Experience working in one or more phases of game development, Experience with, or an appetite to explore what modern AI advances can bring to game development

Nice to Have

Experience with modern AI advances

What You'll Do.

Implement gameplay features

Work within cross-functional teams

Deliver features to high quality

Improve player experience

Iterative development

Own tasks and features

Deliver features on-time

How You'll Work.

Team & Collaboration

Work with members of multiple disciplines; Work effectively in open and collaborative environments; Work within cross-functional teams; Collaboration with design, animation, art, audio, UI, production, QA, and other engineering teams

Communication Scope

Communicate ideas; Communicate intent; Communicate trade-offs; Communicate constraints; Communicate to technical team members; Communicate to non-technical team members

Process & Methodology

Break down work into tasks, Time management skills, Self-organise

Full Job Description

The Space Rangers team are recruiting a Gameplay Engineer to join Splash Damage, at their onsite studio in Bromley! Location: London, Bromley (on-site) About Splash Damage: Based near London, Splash Damage is one of the UK’s longest-running independent game development studios. For over two decades we’ve built team-based shooters that bring players together through cooperation, competition, and shared experiences. Our teams have contributed to some of the industry’s biggest franchises, including Batman, Halo, and Gears of War, as well as creating original titles such as Brink and Dirty Bomb. Today the studio focuses on developing engaging multiplayer experiences in partnership with leading publishers, while continuing to invest in both new projects and our existing franchises, including the open-world survival game SCUM. ABOUT THE ROLE: Members of the Gameplay programming team at the studio are responsible for implementing new and exciting gameplay features within a multiplayer environment. We work closely with other disciplines to help them realise their ideas through rapid prototyping and iterative agile development. As a Gameplay Engineer, you will work within cross-functional teams to deliver features to a high level of quality. Through regular collaboration with design, animation, art, audio, UI, production, QA, and other engineering teams, you will help clarify requirements, implement features, gather feedback, and improve the player experience through rapid prototyping and iterative development. You will work within cross-functional teams, owning tasks and features across a range of gameplay areas, balancing player-facing quality with technical robustness, and delivering features on-time and to a high level of quality. We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects. WHAT YOU'LL EXCEL AT: - Working with members of multiple disciplines to iteratively develop features that address a

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