Cloud Imperium Games

Gaming

SoundDesigner

Manchester, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Sound Designer at Cloud Imperium Games. Skills: Sound design, Audio implementation. Record, design and implement audio for our Star Citizen and Squadron 42 projects. Create and implement AAA quality audio assets using a wide range of sound design methods and techniques”

Industry & Context.

Gaming
Eligibility Requirements

Must submit a demo reel, Not a music composer position

What They're Looking For.

Must Have

Proficient knowledge of audio middleware tools, Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins), Clear and demonstrable skills in creative audio asset design and implementation, A good knowledge of field and studio recording e. g. SFX, Foley, Dialogue etc., A show-reel of relevant game-centric audio work, Eligible to work in the UK

Nice to Have

Experience in game audio is preferred, Proficiency in Wwise is essential, Audiokinetic’s Wwise experience is preferred

What You'll Do.

design and implement audio for our Star Citizen and Squadron 42 projects

Create and implement AAA quality audio assets using a wide range of sound design methods and techniques

Own and drive improvements in targeted areas of audio in the project

How You'll Work.

Team & Collaboration

Cooperative and cross disciplinary environment; Assist in mentoring more junior members on the team

Full Job Description

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. **About the Role:** We are looking for a mid-level Sound Designer to join the Cloud Imperium Games audio team. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment. Strong experience in game audio is preferred and proficiency in Wwise is essential, as it's a key part of our workflow. We're looking for a well-rounded skill set in both creative sound design and technical implementation, with an emphasis on creativity. This is a permanent, on-site role based at our studio in Manchester, UK. Please note that this position is only open to candidates who are currently eligible to work in the UK. **What do our Sound Designers at CIG do?** * Create and implement AAA quality audio assets using a wide range of sound design methods and techniques. * Own and drive improvements in targeted areas of audio in the project. * Assist in mentoring more junior members on the team. **What would we expect from our Sound Designers?** * Proficient knowledge of audio middleware tools (Audiokinetic’s Wwise experience is preferred). * Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins). * Clear and demonstrable skills in creative audio asset design and implementation. * A good knowledge of field and studio recording e.g. S

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