Veo

Technology

SoftwareEngineer,VideoProcessing

$450–650k ~AI est. Copenhagen, Denmark FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Software Engineer, Video Processing at Veo. Skills: Video processing, Linux platform engineering, Firmware architecture, GPU programming. Design video processing pipelines. Build video processing pipelines”

Industry & Context.

Technology
Problems you'll solve

Difficult systems problems

What They're Looking For.

Must Have

Solid software engineering fundamentals, Linux environments, Build systems/tooling

Nice to Have

Rust / C++ / Python / Slang proficiency, Rust-based plugins, Rust↔C/C++ interop patterns, Meson/Ninja Debian packaging, Docker-based devuild flows, CUDA and Vulkan, Docker/Kubernetes, Embedded Linux (Yocto), Fluency in Rust, Python, and C

What You'll Do.

Design video processing pipelines

Build video processing pipelines

Maintain video processing pipelines

Contribute to GPU-accelerated algorithms

Improve video quality

Improve video robustness

Improve video latency

Improve video synchronization

Improve keyframe handling

Improve failure recovery

Build CI-friendly testsuites

Build reproducible builds

Build debugging tools

Collaborate with firmware teams

Collaborate with camera teams

Collaborate with AI teams

Collaborate with platform teams

Collaborate with cloud teams

Shape video processing architecture

How You'll Work.

Team & Collaboration

Firmware teams; Camera teams; AI teams; Platform teams; Cloud teams

Full Job Description

## Description Veo is a global leader in AI-based sports camera technology. Our innovative, fully automatic camera solution enables sports teams to record matches and training sessions without a camera operator. We’re democratizing the world of sports by granting video analysis for teams on all levels—a privilege that used to be only for the few. More than 40,000 clubs in 90+ countries record their games every week. But what truly sets us apart? Our people. We’re a diverse group of innovative thinkers, creators, and problem-solvers who believe in delivering an incredible product—and having fun while doing it. The Opportunity   At the heart of our technology is an embedded Linux–based camera system that records sports matches using multiple sensors. Using our advanced video processing algorithms, these streams are stitched together to present one continuous playfield. Our AI and cloud teams then process the video using proprietary models that lead the industry in our field, enabling players and coaches to access detailed statistics such as goals, ball possession, passes, and more.   While dedicated teams own most of the video processing and AI development, you will interface closely with both worlds and have the opportunity to gain exposure across these domains.   Most work in this role focuses on Rust- and Python-based user-space Linux applications, Linux platform engineering, and firmware architecture, rather than low-level hardware or driver development. Our firmware stack primarily uses Rust, Python, and C, and fluency in at least two of these languages is preferred. ## What You Will Do Design, build, and maintain real-time video processing pipelines using GStreamer in embedded and cloud environments. Contribute to GPU-accelerated video processing algorithms (e.g., CUDA and Vulkan compute shaders). Improve video quality, robustness, latency, synchronization, keyframe handling, and failure recovery. Build CI-friendly testsuites, reproducible builds, and debugging

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