Unity Technologies
3D authoring tool
SoftwareEngineer—UnityStudio(Web-based3DEditor)
Neural analysis suggests this role is
optimal for Mid candidates.
“Software Engineer — Unity Studio (Web-based 3D Editor) at Unity Technologies. Skills: Unity, C#, WebAssembly, WebGL, 3D graphics, real-time collaboration. Build and ship features for the 3D editor. Work on a real-time collaboration system”
What You'll Achieve.
shape how millions of creators worldwide author 3D content; building the foundational tools that power the next generation of games and 3D applications
Industry & Context.
deep technical challenges; tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime; debug visual issues; reason about draw call performance; conflict resolution in multi-user editors
Work visa/immigration sponsorship is not available, Relocation support is not available
What They're Looking For.
Must Have
C# proficiency in a Unity context, modern C# (async/await, pattern matching), Unity runtime, URP, assembly definitions, package ecosystem, WebGL/WebAssembly constraints, Unity WebGL build, single-threaded execution, memory limits, browser sandboxing, Experience building UI with UI Toolkit, 3D graphics fundamentals, meshes, materials, shaders, rendering pipelines
Nice to Have
real-time collaboration systems (CRDTs, operational transforms, or conflict resolution in multi-user editors), 3D asset pipelines and optimization (glTF/GLB, FBX, Draco, KTX2), cloud infrastructure (AWS, Azure, Docker), CI/CD pipelines for Unity projects, TypeScript/Node.js skills for developer tooling and CLI utilities, WebGPU, next-generation browser rendering APIs
What You'll Do.
Build and ship features for the 3D editor
Work on a real-time collaboration system
Profile and optimize WebGL/WebAssembly performance
Integrate with cloud services and 3D asset pipelines
Strengthen quality and delivery through testing
thoughtful code reviews
How You'll Work.
Team & Collaboration
fostering a culture of teamwork; collaboration hub for any Unity project; collaboration with colleagues and partners located worldwide
Communication Scope
professional verbal and written exchanges in English
Full Job Description
The opportunity The Unity Studio team is a group of passionate engineers, designers, and product thinkers building a cutting-edge, browser-based real-time 3D authoring tool. Built with Unity 6 and compiled to WebAssembly, Unity Studio lets creators build and edit 3D environments directly in the browser — no Unity Editor install required. While our current focus is on non-gaming use cases, our ambitious vision is to evolve Studio into a universal, web-based collaboration hub for any Unity project. We're looking for a Software Engineer to join us. You'll work across the full surface of the product — scene editing tools, real-time multi-user collaboration, performance-critical rendering, and cloud-connected asset pipelines — with lots of hands-on coding and deep technical challenges. If you love Unity, care about performance, and get excited about pushing the boundaries of what a browser can do, this role will suit you. This is a rare opportunity to directly shape how millions of creators worldwide author 3D content — building the foundational tools that power the next generation of games and 3D applications. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing Build and ship features for the 3D editor — from scene manipulation tools to UI panels — using Unity's UI Toolkit, MVVM, and a Redux-style state management layer. Work on a real-time collaboration system, enabling multiple users to edit a scene simultaneously in the browser. Profile and optimize WebGL/WebAssembly performance — tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime. Integrate with cloud services and 3D asset pipelines, connecting the editor to Unity's ecosystem for asset management, authentication, publishing, and analytics. Strengthen quality and delivery through testing (EditMode, PlayMode, integration), CI/CD contributions, and thoughtful code reviews —
Applying for this Software Engineer — Unity Studio (Web-based 3D Editor) role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
ANONYMOUS · UNFILTERED
What do employees actually say about Unity Technologies?
Real rants from real employees. Read before you apply.