NVIDIA

Technology

SoftwareEngineer,NeuralGraphicsDeveloperTools

$152–288k Santa Clara, California, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Software Engineer, Neural Graphics Developer Tools at NVIDIA. Skills: 3D graphics, rendering technology, neural rendering, AI, deep learning, C/C++, GPU Architectures, 3D Graphics API. create new technical designs. implement features”

What You'll Achieve.

streamline graphics performance; enhance visual quality and efficiency

Industry & Context.

Technology
Problems you'll solve

identify and resolve rendering and performance issues

What They're Looking For.

Must Have

BS/MS in Computer Science, Computer Engineering, or equivalent experience, 5+ years of relevant work experience in software development, Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience, Excellent C/C++ programming skills, Ability to provide accurate estimates to ensure delivery of software on time, Knowledge of 3D Graphics Algorithms and GPU Architectures, Proficiency in at least one 3D Graphics API such as Direct3D, OpenGL, or Vulkan, Demonstrated experience with AI and deep learning techniques, Familiarity with neural network architectures, Familiarity with CUDA, Familiarity with frameworks such as TensorFlow or PyTorch, Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing, Excellent written and verbal communication skills

Nice to Have

Familiarity with deep learning and AI, particularly in applying these technologies to enhance graphics performance and quality, Background in the game industry, research, or in a field that requires high-performance graphics, Be able to demonstrate initiative and determination to get things done

What You'll Do.

create new technical designs

improve existing tools for NVIDIA GPUs

create innovative new tools that bridge AI & graphics in next generation workflows

reliable and well-documented object-oriented code

document requirements and designs

review documents with key partners

meet with the QA Department to develop test plans for new features

How You'll Work.

Team & Collaboration

work closely with our research team; Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams; review documents with key partners; Meet with the QA Department

Communication Scope

Excellent written and verbal communication skills

Process & Methodology

Accurately estimate and prioritize tasks in order to create realistic delivery schedules, provide accurate estimates to ensure delivery of software on time

Full Job Description

Are you passionate about 3D graphics, GPUs, and pushing the boundaries of rendering technology? Have you ever dreamed of helping bring video games to life by creating tools that empower developers to integrate innovative new graphics techniques? Do you want to work with a fast, agile, and experienced team? Are you ready to move at the speed of light? NVIDIA is seeking a deeply technical, creative and innovative software engineer help pioneer the next generation of Graphics Developer Tools. In this role, you will work closely with our research team to develop new tools and related technologies that not only streamline graphics performance but also support emerging technologies, like neural rendering, to enhance visual quality and efficiency. **What you 'll be doing:** As a key member of the team, you will create new technical designs and implement features while working in an agile environment. You can expect to: * Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues. * Create innovative new tools that bridge AI & graphics in next generation workflows. * Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams. * Drive technology discussions and provide feedback on system architecture. * Accurately estimate and prioritize tasks in order to create realistic delivery schedules. * Write fast, effective, maintainable, reliable and well-documented object-oriented code. * Document requirements and designs, and review documents with key partners. * Meet with the QA Department to develop test plans for new features. **What we need to see:** * BS/MS in Computer Science, Computer Engineering, or equivalent experience. * 5+ years of relevant work experience in software development * Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience. * Excellent C/C++ progra

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