Level

Education

SoftwareEngineer,GameSystems

$145–210k ~AI est. Austin, Texas, United States FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Software Engineer, Game Systems at Level. Skills: Game engine development, Internal tooling, Runtime performance, Systems-level code. Design core game engine systems. Implement core game engine systems”

Industry & Context.

Education
Problems you'll solve

Performance analysis; Debugging

What They're Looking For.

Must Have

Bachelor's in Computer Science, 5+ years software engineering, 5+ years game engine systems, Proficiency in C++, Comfort with performance analysis, Experience with build systems, Experience with CI/CD pipelines, Deep understanding of memory management, Deep understanding of multithreading, Deep understanding of platform constraints, Experience shipping products

Nice to Have

Experience in educational technology, Familiarity with game engine programming, Knowledge of cloud platforms, Knowledge of DevOps practices, Experience with mobile game development, Familiarity with data analytics, Familiarity with AI/ML applications, Knowledge of accessibility standards, Knowledge of inclusive design principles, Contributions to open-source projects, Contributions to published games, Contributions to educational applications, Experience with AR/VR technologies, Experience with immersive learning experiences

What You'll Do.

Design core game engine systems

Implement core game engine systems

Maintain core game engine systems

Improve internal tools

Improve build systems

Profile performance-critical code

Optimize performance-critical code

Collaborate with engineers

Collaborate with artists

Collaborate with designers

Establish engineering best practices

Advocate engineering best practices

Contribute to technical roadmaps

Contribute to architecture decisions

How You'll Work.

Team & Collaboration

Distributed team; Gameplay engineers; Artists; Technical designers

Communication Scope

Explain complex systems

Full Job Description

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low-level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day. What You’ll Do: - Design, implement, and maintain core game engine systems — including memory management, asset loading, threading, and runtime performance - Build and improve internal tools and build systems that support the full development lifecycle across our distributed team - Profile and optimize performance-critical code paths on target platforms

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