Level
Education
SoftwareEngineer,EducationSystems
Neural analysis suggests this role is
optimal for Senior candidates.
“Software Engineer, Education Systems at Level. Skills: Game engine development, Internal tooling, Low-level code. Design core game engine systems. Implement core game engine systems”
Industry & Context.
Performance analysis; Debugging
What They're Looking For.
Must Have
Bachelor's degree in Computer Science, Software Engineering, or related technical field, or equivalent professional experience, 5+ years of professional software engineering experience, Meaningful time spent on game engine systems, runtime infrastructure, or low-level tooling, Proficiency in C++ (modern standards), Comfort with performance analysis and debugging at the systems level, Hands-on experience with build systems (e.g., CMake, Bazel, or similar), Hands-on experience with CI/CD pipelines in a game or real-time software context, Deep understanding of memory management, Deep understanding of multithreading, Deep understanding of platform-level constraints, Experience shipping products on at least one major platform (PC, console, or mobile), Communication skills — you can explain complex systems tradeoffs to both technical and non-technical collaborators
Nice to Have
Experience in educational technology, learning management systems, or adaptive learning platforms, Familiarity with game engine programming, such as rendering, game physics, animation, or performance optimization techniques, Knowledge of cloud platforms (AWS, Azure, Google Cloud), Knowledge of DevOps practices, Experience with mobile game development (iOS/Android), Familiarity with data analytics or AI/ML applications in education or gaming, Knowledge of accessibility standards and inclusive design principles, Contributions to open-source projects or published games/educational applications, Experience with AR/VR technologies and immersive learning experiences
What You'll Do.
Design core game engine systems
Implement core game engine systems
Maintain core game engine systems
Improve internal tools
Improve build systems
Profile performance-critical code paths
Optimize performance-critical code paths
Collaborate with gameplay engineers
Collaborate with artists
Collaborate with technical designers
Establish engineering best practices
Advocate for engineering best practices
Contribute to technical roadmaps
Contribute to architecture decisions
How You'll Work.
Team & Collaboration
Distributed team; Gameplay engineers; Artists; Technical designers; Technical and non-technical collaborators
Communication Scope
Explain complex systems tradeoffs
Process & Methodology
Roadmaps, Architecture decisions
Full Job Description
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low-level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day. What You’ll Do: - Design, implement, and maintain core game engine systems — including memory management, asset loading, threading, and runtime performance - Build and improve internal tools and build systems that support the full development lifecycle across our distributed team - Profile and optimize performance-critical code paths on target platforms
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