NVIDIA
AI, Computing, Software
SoftwareEngineer,BuildandRelease
Neural analysis suggests this role is
optimal for Senior candidates.
“Software Engineer, Build and Release at NVIDIA. Skills: CI/CD Systems (GitHub Actions), Multi-platform Artifact Shipping, Rust and Python Build Ecosystems, Containerization and Orchestration (Docker, Kubernetes, Helm), Supply Chain Security. Own and evolve OpenShell’s CI/CD system. Build and harden multi-architecture release pipelines”
What You'll Achieve.
Make the system reliable from source code to shipped artifact; Reduce CI cost and latency
Industry & Context.
Debug difficult build and release failures; Reason about release risk
What They're Looking For.
Must Have
Minimum of a Bachelor’s degree in Computer Science, Electrical Engineering, or a related technical field, or equivalent experience, 8+ years of meaningful engineering experience, with ownership of build, release, CI/CD, developer infrastructure, or systems tooling, Deep experience with GitHub Actions or similar CI systems, including reusable workflows, self-hosted runners, permissions, secrets, workflow gates, matrix builds, artifact handling, and failure diagnosis, Linux systems and shell scripting skills, with the ability to debug build failures at the boundary between OS packages, containers, compilers, linkers, filesystems, and runtime environments, Experience shipping multi-platform artifacts, including container images, Linux packages, macOS artifacts, checksums, installer scripts, and public release assets, Working knowledge of Rust and Python build ecosystems, including Cargo, cross-compilation, Python wheels, uv, maturin, protobuf generation, and native dependency management, Experience with Docker, BuildKituildx, container registries, OCI images, Helm charts, Kubernetes deployment/testing flows, and Docker/Podman compatibility concerns, understanding of supply-chain hardening: pinned actions, dependency lockfiles, release provenance, artifact checksums, SBOMs, attestations, least-privilege CI permissions, and secret hygiene, Ability to reason about release risk, keep pipelines reliable under active development, and communicate clearly when a release should stop, continue, or be rolled back
Nice to Have
Experience building release systems for Rust-heavy products with Python bindings or SDKs, Hands-on experience with native amd64/arm64 CI, GPU CI, WSL, Jetson/Tegra, CDI, or NVIDIA container workflows, Experience with macOS cross-compilation, Homebrew formula generation, codesigning, osxcross, Zig, musl/glibc compatibility, or manylinux wheels, Familiarity with Debian, RPM, Snap, systemd user services, or packaging products that install local daemons and helper binaries, Track record reducing CI cost and latency through cache strategy, workflow decomposition, runner selection, and build graph simplification
What You'll Do.
Own and evolve OpenShell’s CI/CD system
Build and harden multi-architecture release pipelines
Improve release reliability
Drive reproducible and performant builds
Own the quality gates
Debug difficult build and release failures
Partner with platform engineers to make OpenShell easier to install and operate
Continuously improve CI observability
artifact traceability
and the developer experience
How You'll Work.
Team & Collaboration
Partner with platform engineers
Communication Scope
Communicate clearly when a release should stop, continue, or be rolled back
Full Job Description
NVIDIA is defining the next era of computing by tapping into the unlimited potential of AI, where GPUs power computers, robots, autonomous systems, and AI agents. Joining the OpenShell team offers a unique opportunity to own the build, packaging, release, and CI/CD foundation for a sophisticated platform that provides secure, sandboxed runtimes for autonomous AI agents. OpenShell includes a control-plane gateway, privacy-conscious inference router, declarative policy engine, container and VM-based sandbox execution, GPU support, Helm deployments, multi-architecture artifacts, and public developer install flows. This role is for an engineer who wants to make the system reliable from source code to shipped artifact. **What You’ll Be Doing** : * Own and evolve OpenShell’s CI/CD system across GitHub Actions, self-hosted Linux amd64/arm64 runners, GPU runners, macOS runners, reusable workflows, gated e2e jobs, release canaries, and developer-facing branch checks. * Build and harden multi-architecture release pipelines for GHCR images, Helm OCI charts, Linux and macOS CLI binaries, gateway and sandbox binaries, Python wheels, Debian packages, RPM packages, Homebrew formula generation, and install scripts. * Improve release reliability for both rolling dev builds and tagged public releases, including version derivation, automatic tagging, checksums, artifact pruning, provenance, artifact attestations, and downstream package publishing. * Drive reproducible and performant builds using mise, uv, Cargo, maturin, BuildKit, Docker/Podman, sccache, native amd64/arm64 runners, Zig, osxcross, protobuf codegen, and pinned toolchains. * Own the quality gates that decide whether code is safe to merge or ship, including Rust/Python checks, license headers, markdown/docs validation, e2e label gates, Docker/Podman e2e, Kubernetes/Helm e2e, GPU e2e, and release canary coverage. * Debug difficult build and release failures across containers, registries, runners, package managers, cross-co
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