A Thinking Ape
mobile games
SoftwareDevelopmentEngineerCo-op(Sept.2026)
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“Software Development Engineer Co-op (Sept. 2026) at A Thinking Ape. Skills: full stack engineer, client and server side implementations of entire features. implementing features, systems, and tools for our games in live operation. Build entire features from front-end client code to back-end server support”
What You'll Achieve.
Millions of people will use what you create; You accomplish things that make you proud
Industry & Context.
tackle fun problems
legally eligible to work in, and located in, Canada between the core hours of 11am - 4pm PST
What They're Looking For.
Must Have
enrolled in an accredited degree program in the fall of 2026
What You'll Do.
implementing features
and tools for our games in live operation
Build entire features from front-end client code to back-end server support
Become involved in every aspect of product development
from design to implementation to playtests to metrics analysis
Construct systems that let everyone at the company deploy to our distributed backend without worry
Create tools to automate and optimize processes across disciplines
How You'll Work.
Team & Collaboration
work closely with artists and designers; collaborate with teams and stakeholders
Communication Scope
communicate your thoughts and ideas clearly in code and in writing
Full Job Description
Who we are A Thinking Ape builds communities through mobile games with emergent social play and original IP. We released our first game in 2009 and have been profitable and growing every year since. We are a bottom-up driven company with small teams that have a big focus on ownership and data driven decision making. Our portfolio of games are growing. We are scaling our infrastructure and entering new markets to capitalize on this growth and bring our games to more players. Compensation for this position is $6,667 / month. The job As a Software Development Engineer Co-op, you will be helping build our live mobile games, including but not limited to Single City, Kingdoms of Heckfire, and Party in my Dorm, as well as the tools and infrastructure needed to run these massively multiplayer online experiences. You will work closely with artists and designers to help grow our games. You will implement scalable, reliable, and maintainable technologies for both client and server. You will have a major impact on the end product, and will be involved in every aspect of its development. Millions of people will use what you create. We are only considering students who will be enrolled in an accredited degree program in the fall of 2026. What you will do You will be responsible for implementing features, systems, and tools for our games in live operation. The game backends are built with a Django + MySQL server architecture, while the frontend clients are built using Unity or native iOS/Android, depending on the product. You will also: Build entire features from front-end client code to back-end server support. Become involved in every aspect of product development, from design to implementation to playtests to metrics analysis. Construct systems that let everyone at the company deploy to our distributed backend without worry. Create tools to automate and optimize processes across disciplines. These might be adding additional player management tools for our community team, data p
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