Real Systems
Technology
SimulationEngineer
Neural analysis suggests this role is
optimal for Senior candidates.
“Simulation Engineer at Real Systems. Skills: Simulation systems, Robotics, Industrial automation, Digital twins. Design physically based simulation systems. Develop physically based simulation systems”
Industry & Context.
Turning ambiguous real-world behavior into tractable models; Choosing the right level of fidelity for the problem; Validating models against data
What They're Looking For.
Must Have
8+ years of experience in Computer Science, Computer Engineering, Robotics, Applied Math, Physics, or a related field, Track record of building or leading simulation software used in production engineering, robotics, industrial machinery, automotive, aerospace, manufacturing, or adjacent domains, Deep knowledge in multibody dynamics, constrained systems, contact and friction, articulations, flexible bodies, cable or wire simulation, deformables, FEM, solver design, numerical integration, stiffness handling, or model reduction, Experience validating simulators against physical systems, Working proficiency with robotics-system integration and mechanical-engineering toolchains, Interest in applying modern AI-assisted and agentic development workflows to large-scale simulation systems
Nice to Have
Experience with GPU accelerated computing, Experience with reinforcement learning, Experience with sim-to-real robotics workflows, Experience with robotics simulation at scale, Publications in ICRA, IROS, RSS, SCA, SIGGRAPH, NeurIPS, or related venues, Experience balancing numerical robustness, scalability, and performance in production simulation systems, Familiarity with Omniverse, PhysX, Newton, Isaac Sim, Isaac Lab, or industrial digital twin platforms
What You'll Do.
Design physically based simulation systems
Develop physically based simulation systems
Collaborate with teams across PhysX
Bring higher-fidelity simulation capabilities into NVIDIA’s robotics and
Develop methods for multibody dynamics
Improve methods for multibody dynamics
Develop methods for contact and friction
Improve methods for contact and friction
Develop methods for flexible-body behavior
Improve methods for flexible-body behavior
Develop methods for deformables
Improve methods for deformables
Develop methods for numerical solvers
Improve methods for numerical solvers
Integrate simulation with robotics workflows
Integrate simulation with engineering workflows
Scale advanced simulation algorithms on GPUs
Provide technical leadership across the organization
How You'll Work.
Team & Collaboration
Cross-functional teams; Robotics platforms; Simulation platforms
Full Job Description
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world. We are looking for a senior technical leader who can help raise the fidelity, robustness, and practical value of our engineering simulation stack for robotics, automation, and industrial digital twins. Rather than focusing only on visual plausibility, this is a role for someone who has built simulation technology used to make decisions about real systems: robots, industrial equipment, vehicles, flexible assemblies, or other complex electromechanical systems. You should be comfortable turning ambiguous real-world behavior into tractable models, choosing the right level of fidelity for the problem, validating those models against data, and driving production-quality implementation in a modern AI-assisted accelerated-computing environment. **What you 'll be doing:** * Design and develop physically based simulation systems for robotics, industrial automation, and digital twins. * Collaborate with teams across PhysX, Newton, Omniverse, Isaac Sim, and Isaac Lab to bring higher-fidelity simulation capabilities into NVIDIA’s robotics and simulation platforms. * Develop and improve methods for multibody dynamics, contact and friction, flexible-body behavior, deformables, and numerical solvers. * Integrate simulation with robotics and engineering workflows involving ROS 2, CAD and URDF pipelin
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