Atomic Theory

game development

SimulationEngineer

$60–140k Albany, New York, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Simulation Engineer at Atomic Theory. Skills: C++, Flecs ECS, Performance Optimization. Migrate GDScript systems to C++. Implement Flecs ECS patterns”

What You'll Achieve.

drive the performance; drive the architecture; drive the migration efforts; improved performance; maintainability; efficient data locality; scalability; optimize frame time; support distributed simulation; deliver practical, high-performance solutions; create engaging, high-quality experiences

Industry & Context.

game development
Problems you'll solve

Problem Solving; debug complex state issues; optimize performance-critical code paths; Problem Solving; identifying, diagnosing, and resolving technical challenges

What They're Looking For.

Must Have

modern C++ (C++17/20), performance, memory management, Entity Component System architectures, linear algebra, physics, simulation mathematics, clean, testable, and efficient code, debug complex state issues, optimize performance-critical code paths, generalist mindset, communication skills, work collaboratively, proactive and thoughtful approach, identifying, diagnosing, and resolving technical challenges, genuine enthusiasm for games, desire to help create engaging, high-quality experiences, Curiosity and eagerness to learn new technologies

Nice to Have

Flecs, Godot/GDScript, networking, state synchronization, multi-server architectures, concurrency, lock-free data structures, parallel processing, supporting or mentoring less experienced developers, working with internal or external partners, gather feedback, provide technical input, solve problems collaboratively

What You'll Do.

Migrate GDScript systems to C++

Implement Flecs ECS patterns

Optimize simulation performance

multi-server environments

Develop serialization systems

Develop state replication systems

Break down complex simulation requirements

Deliver high-performance solutions

How You'll Work.

Team & Collaboration

Collaborate with the team on technical design; Work collaboratively with engineers, designers, producers, and project leads; Work with internal or external partners

Communication Scope

communication skills

Full Job Description

Please note that this is a hybrid position with a mixture of in-office (required) and home-based working (optional). While we welcome all applications, this role does not offer relocation assistance. We encourage applications from candidates who are local to New York State or are able to relocate independently. Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are seeking a C++ / Simulation Engineer to drive the performance, architecture, and migration efforts of our simulation projects. In this role, you will migrate existing systems to C++, implement Flecs ECS patterns, and optimize simulation performance to support large-scale, multi-server environments. You will be responsible for the core simulation logic that powers our partners’ interactive experiences. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU’LL DO: - C++ Migration: Identify and migrate under-performing GDScript systems to C++ for improved performance and maintainability. - ECS Implementation: Design and implement simulation logic using the Flecs ECS framework, ensuring efficient data locality and scalability. - Performance Optimization: Profile simulation workloads, identify bottlenecks, and apply multithrea

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