Company

Media

SeniorVFXArtist

€72–108k ~AI est. Bulgaria FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior VFX Artist. Skills: Real-time VFX, Unreal Engine, Houdini, Substance Designer. Create real-time visual effects. Implement real-time visual effects”

Industry & Context.

Media
Problems you'll solve

Problem-solving mindset

What They're Looking For.

Must Have

6+ years VFX Artist experience, Shipped at least two multi-platform titles, Real-time effects in Unreal Engine, Advanced VFX workflows familiarity, Houdini, Maya or 3ds Max proficiency, Substance Designer, Photoshop proficiency, Real-time VFX toolsets proficiency, Deep understanding of real-time rendering constraints, Console performance budgets understanding, Optimization techniques for VFX systems understanding, Artistic foundation mastery, Timing, motion, color, visual storytelling mastery, Experience collaborating within multidisciplinary teams, Communication and feedback integration skills, Problem-solving mindset, Curiosity to improve tools, pipelines, production methodologies, Solid understanding of game art pipelines, VFX integration into gameplay systems understanding, VFX integration into performance requirements understanding

Nice to Have

Embergen proficiency

What You'll Do.

Create real-time visual effects

Implement real-time visual effects

Develop efficient materials

Develop performance-optimized materials

Collaborate with art teams

Collaborate with design teams

Collaborate with technical teams

Translate gameplay concepts

Produce supporting assets

Meet artistic quality standards

Respect platform limitations

Respect memory budgets

Respect frame rate targets

Participate in design discussions

Participate in production discussions

Align VFX execution with gameplay clarity

Align VFX execution with aesthetic goals

Refine production processes

How You'll Work.

Team & Collaboration

Art teams; Design teams; Technical teams; Multidisciplinary teams

Full Job Description

## Accountabilities Create and implement high-quality real-time visual effects using Unreal Engine 5, including particle systems and shader-based materials that enhance gameplay and immersion. Develop efficient, performance-optimized materials, textures, and VFX assets using tools such as Substance Designer, Houdini, Embergen, and Photoshop. Collaborate with art, design, and technical teams to translate gameplay concepts into visually compelling effects aligned with creative direction. Produce supporting assets such as simple 3D models, UV layouts, and animations when needed to support VFX implementation. Ensure all visual effects meet artistic quality standards while respecting platform limitations, memory budgets, and frame rate targets. Participate in design and production discussions to align VFX execution with gameplay clarity and aesthetic goals. Help refine workflows and production processes in collaboration with technical art leadership to improve efficiency and consistency. Requirements: Bring 6+ years of professional experience as a VFX Artist in the video game industry, with a proven track record of shipping at least two multi-platform titles. Strong expertise in creating real-time effects within Unreal Engine and familiarity with advanced VFX workflows. Proficiency with industry-standard tools including Houdini, Maya or 3ds Max, Substance Designer, Photoshop, and real-time VFX toolsets. Deep understanding of real-time rendering constraints, console performance budgets, and optimization techniques for VFX systems. Strong artistic foundation with mastery of timing, motion, color, and visual storytelling in interactive environments. Experience collaborating within multidisciplinary teams, with strong communication and feedback integration skills. Problem-solving mindset with curiosity to improve tools, pipelines, and production methodologies. Solid understanding of game art pipelines and how VFX integrates into gameplay systems and performance requirements.

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