Homa
Mobile Game Developer
SeniorVFXArtist
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior VFX Artist at Homa. Skills: Gameplay VFX, Unity implementation, Animation fundamentals, Mobile game development. Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems. Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups”
What You'll Achieve.
Create impactful and polished gameplay VFX; Make combat impactful, rewards satisfying, and every player interaction feel polished and memorable; Improve gameplay readability, impact, pacing, responsiveness, and overall player immersion; Continuously raise the quality bar across the project
Industry & Context.
Primarily hire within European time zones (UTC to UTC+3).
What They're Looking For.
Must Have
experience creating and implementing real-time VFX directly inside Unity, Excellent understanding of animation fundamentals such as timing, anticipation, readability, impact, rhythm, and feedback, Experience shipping or significantly contributing to mobile games, A portfolio showcasing polished gameplay VFX with visual clarity and game feel, Experience working collaboratively with developers, designers, and artists in fast-paced production environments, A proactive mindset with high ownership and attention to detail, Comfort receiving and giving feedback in highly iterative creative environments
Nice to Have
Experience with Spine, 3D skills in Blender or similar software, Knowledge of mesh-based or technical VFX workflows, Experience improving pipelines or exploring new VFX workflows inside Unity, Experience working on RPG, action, or hero-based games
What You'll Do.
Create impactful and polished gameplay VFX for heroes
and gameplay feedback systems
Design and implement high-impact effects for reward moments
hero unlocks/upgrades
Work directly inside Unity to implement effects
Contribute to improving VFX workflows and pipelines
Help evolve the game’s VFX style and overall visual quality
Contribute to the ongoing visual evolution of the game across gameplay
and presentation polish
Create effects that improve gameplay readability
and overall player immersion
How You'll Work.
Team & Collaboration
Collaborating closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment; Collaborate with developers; Collaborate closely with Art Direction; Participate actively in collaborative reviews and iteration cycles; Experience working collaboratively with developers, designers, and artists in fast-paced production environments
Full Job Description
**Homa** is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. ### Team You’ll be joining a highly ambitious team working on **a new mobile RPG game** currently in active development. The team is intentionally lean; this role comes with a high level of ownership and impact. You won’t be one VFX artist among many; you’ll play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage. Reporting directly t
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