Eleventh Hour Games
Gaming
SeniorVFXArtist
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“Senior VFX Artist at Eleventh Hour Games. Skills: high-quality creation and execution of compelling, performant, and immersive visual effects, real-time VFX pipelines, technical expertise, creative direction. Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements. Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps”
What You'll Achieve.
high-quality creation and execution of compelling, performant, and immersive visual effects that bring Last Epoch’s world and combat to life across gameplay, environments, and cinematics; ensure effects reinforce gameplay clarity, narrative tone, and artistic goals; consistently deliver outstanding artistic and technical quality
Industry & Context.
What They're Looking For.
Must Have
5+ years of professional experience creating VFX in real-time game engines, Technical skills with real-time engines such as Unity or Unreal, Proficiency with shader creation, particle systems, and VFX tools, Animation and timing skills with a sense of motion and impact, Artistic eye, with the ability to translate reference materials into high-quality real-time effects, Collaboration and communication skills across art, design, and engineering, Ability to work independently with minimal oversight while driving team output
Nice to Have
Experience with cinematic VFX and storytelling through visual effects, Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
What You'll Do.
and implement real-time particle effects using static textures and animated 2D/3D elements
Author and paint particle
and material textures
Build simple geometry with proper UVs for VFX purposes
Place and tune effects throughout environments
and cinematics to support gameplay
Help define artistic vision and direction for VFX
Help define pipelines and workflows that align with the latest industry techniques and practices
Orchestrate layered VFX events
managing timing and blending for believable impact
Create simulations for gameplay elements such as destruction
and environmental ambience
Optimize VFX for framerate and memory without sacrificing quality
Collaborate with Art Direction
and Engineering to align VFX with game vision and technical requirements
Maintain consistency with the overall art direction while pushing for innovation and creative excellence
How You'll Work.
Team & Collaboration
collaborate closely with art, design, and engineering; Collaboration and communication skills across art, design, and engineering; multi-team collaboration
Communication Scope
open communication; close-knit teamwork; collaboration; communication
Full Job Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY: As a Senior VFX Artist at Eleventh Hour Games, you will be responsible for the high-quality creation and execution of compelling, performant, and immersive visual effects that bring Last Epoch’s world and combat to life across gameplay, environments, and cinematics. This role requires both technical expertise and creative direction. You’ll collaborate closely with art, design, and engineering to ensure effects reinforce gameplay clarity, narrative tone, and artistic goals. The ideal candidate has a deep understanding of real-time VFX pipelines and the ability to consistently deliver outstanding artistic and technical quality. RESPONSIBILITIES: Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps Build simple geometry with proper UVs for VFX purposes Place and tune effects throughout environments, encounters, and cinematics to support gameplay, narrative, and visual clarity Help define artistic vision and direction for VFX Help define pipelines and workflows that align with the latest industry techniques and practices Orchestrate layered VFX events, managing timing and blending for believable impact Create simulations for gameplay elements such as destruction, elemental effects, and environmental ambience Optimize VFX for framerate and memory without sacrificing quali
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