Gearbox

Technology

SeniorUITechArtist

CA$105–155k ~AI est. Quebec, Canada Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior UI Tech Artist at Gearbox”

Industry & Context.

Technology
Full Job Description

Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com. What We Are Looking For We’re looking for a Senior Technical UI Artist to join our team. You’ll set the standard for building the fundamental UI systems that will take us into that future. You’ll own and drive the implementation of key UI materials, working closely with designers, artists, producers, programmers and more. Responsibilities Work with UI artists and team to create best practices and optimal workflows. Communicate and work closely with UI programmers to develop new engine features. Analyze memory and performance throughout a project's development. Create efficient and user friendly shaders for use in game. Analyze and communicate the technical challenges for UI art and UX design concepts. Research and develop prototypes for art pipelines and help bring your coworkers’ ideas to life. Qualifications 6+ Years of industry experience. Expert knowledge of Unreal Engine 5, specifically the material editor and UMG. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Ability to think out-of-the-box to ov

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