Behaviour Interactive

Video Game Development

SeniorUIProgrammer-7DaystoDie

Montreal, Quebec, Canada FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior UI Programmer - 7 Days to Die at Behaviour Interactive. Skills: UI development, Unity, C#. Design, architect, and develop flexible, reusable, and optimized UI systems for the game. Define and maintain budget and performance related to the UI subsystem”

What You'll Achieve.

Ensure high quality standards; Set highest level of standards

Industry & Context.

Video Game Development
Problems you'll solve

Solving challenging technical problems with the most effective solutions

What They're Looking For.

Must Have

6+ years of experience as a programmer within the gaming industry, 4+ years of game development using Unity3D, 2+ years of UI development using UGUI and/or NGUI, Proficiency in design pattern and OOP using C# language, Experience developing UI taking into consideration: performance, memory allocation, lifecycle, localization, input, etc., Shipped at least one game on PC using Unity3d, Unreal, or proprietary game engines, Strong C++ programming skills, Strong understanding of game engine operation and editing concepts

Nice to Have

Experience developing with Unreal 4 or higher, UMG or MVVM framework

What You'll Do.

and optimized UI systems for the game

Define and maintain budget and performance related to the UI subsystem

Lead and implement complex screens and in-game HUD to various gameplay UI Screens

and optimize code to ensure high quality standards

Maintain code quality through mentoring

and code review process

Work closely with UI/UX/VFX designers and direction to set highest level of standards

Work within a cross-disciplinary team composed of programmers

How You'll Work.

Team & Collaboration

Collaborate with designers, artists, and other programmers; Work closely with UI/UX/VFX designers and direction; Work within a cross-disciplinary team composed of programmers, designers, animators, and artists; Collaboration and code review process

Communication Scope

Strong communication and interpersonal skills

Full Job Description

## Description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. As a Senior UI Programmer, you will work on developing and optimizing user interface features for 7 days to die in collaboration with designers, artists, and other programmers, using Unity as our primary development platform. The position involves building efficient frameworks and supporting the continuous improvement of our UI systems, and is ideal for someone with strong technical skills, a deep understanding of UI development, and an interest in collaborative problem-solving. ## In this role, you will Design, architect, and develop flexible, reusable, and optimized UI systems for the game. Define and maintain budget and performance related to the UI subsystem. Lead and impl

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