Keywords Studios

Computer Games

SeniorUE5LightingArtist

$350–550k ~AI est. Shanghai, Shanghai, China FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior UE5 Lighting Artist at Keywords Studios. Skills: UE5 Lighting, Open-world lighting, Real-time lighting, Performance optimization. Design lighting schemes. Implement lighting schemes”

Industry & Context.

Computer Games
Problems you'll solve

Lighting optimization; Performance optimization; Lighting management challenges

What They're Looking For.

Must Have

5+ years professional experience, At least one shipped AA/AAA project, Open-world projects experience, Proficient in Unreal Engine 5, Outstanding lighting aesthetics, Artistic sensibilities, Color control capabilities, Familiar with cinematic photography, Familiar with camera lens expressions, Shape environment atmosphere, Shape environment mood, Independently own large-scale lighting, Production experience with Lumen, Production experience with Nanite, Production experience with Virtual Shadow Maps, Production experience with World Partition, Production experience with Data Layers, Production experience with Open-World Streaming, GPU performance profiling experience, Render Pass analysis experience, Experience with Unreal Insights, Experience with ProfileGPU, Open-world day/night cycles experience, Dynamic weather lighting systems experience, Macro-level map lighting planning, Biome-specific lighting design

Nice to Have

Houdini pipeline integration experience, Technical Artist background, Blueprint development capabilities, Shader creation experience, HDR project experience, Console platform development experience, Multiplayer open-world project experience, International AAA project experience

What You'll Do.

Design lighting schemes

Implement lighting schemes

Formulate lighting representations

Handle interior scene lighting

Handle exterior scene lighting

Enhance spatial awareness

Enhance narrative expression

Iterate visual quality

Optimize visual quality

Utilize UE5 lighting ecosystem

Take ownership of lighting layout

Take ownership of color management

Take ownership of exposure control

Take ownership of atmosphere design

Take ownership of weather expression

Take ownership of time-of-day cycles

Participate in lighting planning

Create distinct visual identities

Address lighting management challenges

Resolve lighting management challenges

Optimize lighting performance

Ensure visual consistency

Support exploration experiences

Provide visual guidance

Conduct performance profiling

Collaborate with Technical Artists

Establish lighting budgets

Establish lighting specifications

Optimize dynamic lighting

Optimize reflection cost

Optimize volumetric effects

Optimize post process effects

How You'll Work.

Team & Collaboration

Art Director feedback; Technical Artists; Internationalized project environment

Full Job Description

### Job Overview We are seeking an experienced **Senior UE5 Lighting Artist** to join our team and contribute to international AAA open-world game projects. In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences. This position requires a strong balance of artistic expression and technical optimization capabilities—ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project. ### Key Responsibilities ### Lighting Design & Production * Design and implement comprehensive lighting schemes for open-world environments. * Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style. * Handle interior and exterior scene lighting setup and atmosphere crafting. * Enhance visual depth, spatial awareness, and narrative expression within game scenes. * Continuously iterate and optimize visual quality based on feedback from the Art Director. ### UE5 Real-Time Lighting Production * Proficiently utilize the UE5 lighting ecosystem, including: * Lumen Global Illumination * Virtual Shadow Maps (VSM) * Volumetric Fog * Sky Atmosphere * Exponential Height Fog * Post Process Volumes * Reflection Systems * HDR Pipeline * Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation. ### Open-World Project Duties * Participate in lighting planning for large-scale open-world maps. * Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes. * Address and resolve lighting management challenges under the World Partition framework. * Optimize lighting performance during level streaming states. * Ensure visual consistency across various times of day an

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