Keywords Studios
Computer Games
SeniorUE5LightingArtist
Neural analysis suggests this role is
optimal for Senior candidates.
“Senior UE5 Lighting Artist at Keywords Studios. Skills: UE5 Lighting, Open-world lighting, Real-time lighting, Performance optimization. Design lighting schemes. Implement lighting schemes”
Industry & Context.
Lighting optimization; Performance optimization; Lighting management challenges
What They're Looking For.
Must Have
5+ years professional experience, At least one shipped AA/AAA project, Open-world projects experience, Proficient in Unreal Engine 5, Outstanding lighting aesthetics, Artistic sensibilities, Color control capabilities, Familiar with cinematic photography, Familiar with camera lens expressions, Shape environment atmosphere, Shape environment mood, Independently own large-scale lighting, Production experience with Lumen, Production experience with Nanite, Production experience with Virtual Shadow Maps, Production experience with World Partition, Production experience with Data Layers, Production experience with Open-World Streaming, GPU performance profiling experience, Render Pass analysis experience, Experience with Unreal Insights, Experience with ProfileGPU, Open-world day/night cycles experience, Dynamic weather lighting systems experience, Macro-level map lighting planning, Biome-specific lighting design
Nice to Have
Houdini pipeline integration experience, Technical Artist background, Blueprint development capabilities, Shader creation experience, HDR project experience, Console platform development experience, Multiplayer open-world project experience, International AAA project experience
What You'll Do.
Design lighting schemes
Implement lighting schemes
Formulate lighting representations
Handle interior scene lighting
Handle exterior scene lighting
Enhance spatial awareness
Enhance narrative expression
Iterate visual quality
Optimize visual quality
Utilize UE5 lighting ecosystem
Take ownership of lighting layout
Take ownership of color management
Take ownership of exposure control
Take ownership of atmosphere design
Take ownership of weather expression
Take ownership of time-of-day cycles
Participate in lighting planning
Create distinct visual identities
Address lighting management challenges
Resolve lighting management challenges
Optimize lighting performance
Ensure visual consistency
Support exploration experiences
Provide visual guidance
Conduct performance profiling
Collaborate with Technical Artists
Establish lighting budgets
Establish lighting specifications
Optimize dynamic lighting
Optimize reflection cost
Optimize volumetric effects
Optimize post process effects
How You'll Work.
Team & Collaboration
Art Director feedback; Technical Artists; Internationalized project environment
Full Job Description
### Job Overview We are seeking an experienced **Senior UE5 Lighting Artist** to join our team and contribute to international AAA open-world game projects. In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences. This position requires a strong balance of artistic expression and technical optimization capabilities—ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project. ### Key Responsibilities ### Lighting Design & Production * Design and implement comprehensive lighting schemes for open-world environments. * Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style. * Handle interior and exterior scene lighting setup and atmosphere crafting. * Enhance visual depth, spatial awareness, and narrative expression within game scenes. * Continuously iterate and optimize visual quality based on feedback from the Art Director. ### UE5 Real-Time Lighting Production * Proficiently utilize the UE5 lighting ecosystem, including: * Lumen Global Illumination * Virtual Shadow Maps (VSM) * Volumetric Fog * Sky Atmosphere * Exponential Height Fog * Post Process Volumes * Reflection Systems * HDR Pipeline * Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation. ### Open-World Project Duties * Participate in lighting planning for large-scale open-world maps. * Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes. * Address and resolve lighting management challenges under the World Partition framework. * Optimize lighting performance during level streaming states. * Ensure visual consistency across various times of day an
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