Behaviour Interactive

Video Game Development

SeniorToolsProgrammer|Programmeur·seoutilssénior·e

Montreal, Quebec, Canada FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Tools Programmer | Programmeur·se outils sénior·e at Behaviour Interactive. Skills: Unreal Engine, C++, Tool development. Develop, improve, and maintain efficient tools within Unreal Engine. Support production teams through feature development and technical support related to tools”

What You'll Achieve.

Improve efficiency, reliability, and quality across production pipelines

Industry & Context.

Video Game Development

What They're Looking For.

Must Have

6 years of experience developing tools for artistic teams in video games or VFX, Excellent command of Unreal Engine, Excellent C++ knowledge

Nice to Have

Knowledge of Unity, Understanding of art and animation pipelines

What You'll Do.

and maintain efficient tools within Unreal Engine

Support production teams through feature development and technical support related to tools

Automate processes to improve efficiency

and quality across production pipelines

Facilitate the integration of motion capture into animation pipelines

Contribute to the evolution of the animation toolset and the introduction of new techniques

How You'll Work.

Team & Collaboration

Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications; Participate in C++ design and code reviews

Full Job Description

## Description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. ## In this role, you will Develop, improve, and maintain efficient tools within Unreal Engine. Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications. Support production teams through feature development and technical support related to tools. Automate processes to improve efficiency, reliability, and quality across production pipelines. Facilitate the integration of motion capture into animation pipelines. Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques. ## What we are looking for A minimum of 6 years of experie

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