Supercell

Technology

SeniorToolsProgrammer

€75–115k ~AI est. Helsinki, Finland FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Tools Programmer at Supercell. Skills: Art pipelines, Tools programming, Desktop software. Develop art pipeline tools. Ship features in tools”

What You'll Achieve.

Tools artists reach for first; Shorter iteration loops; Codebase teammates gladly inherit

Industry & Context.

Technology
Problems you'll solve

Bug fixes

What They're Looking For.

Must Have

Professional C++ experience, Desktop UI development experience, Cross-platform desktop software shipping, Graphics fundamentals understanding, Codebase dependency experience, AI development tools daily workflow

Nice to Have

Understanding of art pipelines, Background in art/animation, Experience in animation systems, Experience building creative tools, Familiarity with immediate-mode UI, Game engine development experience

What You'll Do.

Develop art pipeline tools

Ship features in tools

Contribute to architecture decisions

Contribute to technical decisions

Understand artist workflow pain

Ship cross-platform software

Make experience native

Collaborate with engine teams

Collaborate with game teams

How You'll Work.

Team & Collaboration

Art pipeline tools; Engine teams; Game teams

Communication Scope

Communicate clearly

Process & Methodology

Feature delivery

Full Job Description

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/342463ad-3169-45e8-97fa-1f351378cdba/wallpapaer_onceuponabrawl_6.jpeg] WE ARE LOOKING FOR A SENIOR TOOLS PROGRAMMER TO JOIN OUR NEWLY FORMED ART PIPELINES TEAM, SHAPING THE TECHNOLOGY THAT SUPPORTS OUR ARTISTS ACROSS GAME TEAMS. The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team. You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them. If this sounds like you, and you’re interested in finding out if Supercell would be a great fit for you, hit that apply button. [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING - Develop and ship features in art pipeline tools used by artists across our game teams. - Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering. - Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better. - Ship cross-platform on Windows and macOS, and make the experience feel native and solid on both. - Collaborate with engine and game teams on the pipeline boundary. WHAT YOU HAVE - Strong professional experience with C++ in production environments. - Proven experience building desktop user interface, and a clear sense of how to structure a non-trivial user interface. - Experience shipping cross-platform desktop software on Windows and macOS, and you know where the pain points are. - Solid understanding of graphics fu

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