Eleventh Hour Games

Games

SeniorTechnicalDesigner-GameplayImplemenation

Dallas, Texas, United States
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Technical Designer - Gameplay Implemenation at Eleventh Hour Games. Skills: technical design, gameplay implementation, systems design, debugging, tuning. design, implement, debug, and refine the gameplay systems and technical features. support both the long-term evolution of gameplay systems and the near-term need to improve, stabilize, and maintain existing features”

What You'll Achieve.

shape the player experience; improve, stabilize, and maintain existing features; support player experience and long-term engagement; keeping them scalable, maintainable, and aligned with the broader vision of the game; raise the quality bar for technical design

Industry & Context.

Games
Problems you'll solve

diagnose issues; problem-solving; problem-solving skills

What They're Looking For.

Must Have

5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games, understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture, Hands-on experience debugging, tuning, and improving existing gameplay systems, Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools, understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics, Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration, Experience working closely with engineers to develop, improve, and ship gameplay systems, debugging, problem-solving, and iteration skills, Familiarity with Unreal, Unity, or similar game engines, Ability to own features or areas of work end-to-end with limited guidance

Nice to Have

Direct ARPG development experience, Experience supporting live games or systems requiring long-term iteration, Familiarity with balance tuning, gameplay metrics, and data-informed design, Experience improving internal workflows and iteration speed, understanding of itemization, progression systems, and action RPG combat design, Experience improving stability and quality in existing systems before expanding into new feature development

What You'll Do.

and refine the gameplay systems and technical features

support both the long-term evolution of gameplay systems and the near-term need to improve

and maintain existing features

and resolve issues in existing gameplay systems

Improve the reliability

and maintainability of complex interconnected systems

and iteration across existing gameplay content

and tune gameplay systems and features

Prototype gameplay features directly in engine using scripting

or available design tools

Create clear technical design documentation

and implementation details

Identify technical risks and constraints early

and help shape practical

high-quality solutions

and live data to improve systems over time

Help raise the quality bar for technical design through ownership

How You'll Work.

Team & Collaboration

Working closely with design, engineering, and production; Work closely with engineering and design to bridge design intent with technical implementation; Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability; cross-functional collaboration

Communication Scope

open communication; Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration

Process & Methodology

scoping work appropriately, manage risks around quality, timeline, and maintainability, Ability to own features or areas of work end-to-end with limited guidance

Full Job Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY As a Senior Technical Game Designer at Eleventh Hour Games, you will help design, implement, debug, and refine the gameplay systems and technical features that shape the player experience in Last Epoch. Working closely with design, engineering, and production, you will support both the long-term evolution of gameplay systems and the near-term need to improve, stabilize, and maintain existing features. This role is ideal for someone who is systems-minded, has a deep understanding of top-down loot-driven action RPGs, is technically fluent, and is comfortable working inside complex interconnected systems. You should be able to diagnose issues, tune existing gameplay, improve system robustness, and eventually prototype and implement new features while keeping them scalable, maintainable, and aligned with the broader vision of the game. RESPONSIBILITIES: Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay Improve the reliability, stability, and maintainability of complex interconnected systems Support bug fixing, tuning, debugging, and iteration across existing gameplay content Design, implement, and tune gameplay systems and features that support player experience and long-term engagement Work closely with engineering and design to bridge design intent with technical implementation Prototype gameplay features directly in engine using scripting, visual sc

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