Avalanche Studios Group

Gaming

SeniorTechnicalArtist

$650–950k ~AI est. Stockholm, Sweden FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Senior Technical Artist at Avalanche Studios Group. Skills: Technical art, Game optimization, Shader development, Artist tooling. Identify performance bottlenecks. Profile game content”

Industry & Context.

Gaming
Problems you'll solve

Problem solving; Debugging; Profiling; Optimization

What They're Looking For.

Must Have

8+ years experience as technical artist, Highly skilled in Maya, Deep understanding of modern game-engine pipelines, Deep understanding of graphics/rendering principles, Scripting with Python, Comfortable reading C++ code, Familiar with HLSL, Expert at debugging game assets, Expert at profiling game assets, Expert at optimizing game assets

Nice to Have

Experience with proprietary tech, Experience with internal engine, Experience with artist tooling, Experience with shader development

What You'll Do.

Identify performance bottlenecks

Implement critical optimizations

Drive shader development

Drive shader migration

Drive shader improvement

Maintain artist tooling

Support artist tooling

Improve artist tooling

Maintain artist pipelines

Support artist pipelines

Improve artist pipelines

Translate milestone goals

Learn internal engine

Master proprietary tech

Collaborate across disciplines

Give constructive feedback

Receive constructive feedback

How You'll Work.

Team & Collaboration

Cross-discipline collaboration; Rendering programmers; Artist tooling teams

Full Job Description

## The Position As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next-generation shaders.We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high-level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what's visually possible, this is the perfect playground for you. ## What you’ll do Identify performance bottlenecks, profile game content, and implement critical optimizations for memory and performance Drive shader development, migration, and improvement in close collaboration with our rendering programmers Maintain, support, and improve artist tooling and pipelines to streamline creative workflows Work autonomously within the team to translate milestone goals into actionable technical art tasks Learn and master our internal engine and proprietary tech, getting up to speed quickly with the support form the team. Proactively collaborate across disciplines, giving and receiving constructive feedback to level up the team’s output ## Who you are An industry veteran with 8 to 10+ years of experience as an technical artist A self-motivated problem solver who requires minimal direction and loves finding creative solutions to technical challenges Highly skilled in Maya with a deep understanding of modern game-engine pipelines and graphics/rendering principles Strong in scripting with Python and comfortable reading and navigating C++ code bases Familiar with HLSL (or a similar shading language) and passionate about shader development An expert at debugging, profiling, and optimizing complex game assets for memory and performance An excellent communicator who builds strong relationships with the team.

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